AmyBSOD, neutral male rodneyan Gladiator --- ..>. &...| u@.. ..d [AmyBSOD the Velite] St11 Dx8 Co12 In5 Wi9 Ch5 GlaRodMalNeu S11900 Dlvl:38 $0 HP-3(16) Pw8(8) AC4 MC0 Mov12 Xp1/0 Wt133/1250 T3 Latest messages Hello AmyBSOD, welcome to SlashEMExtended! You are a neutral male rodneyan Gladiator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You receive a faint telepathic message from Tutor: Your help is urgently needed at Arena Bloodworks! Look for a ...ic transporter. You couldn't quite make out that last message. These are the halls of Mandos... err, Medusa. Good luck making your way back up! Be careful! New moon tonight. Unknown command ' '. (6x) You displaced Meatdog. The white unicorn butts you! [-3 -> 13] The white unicorn kicks you! [-6 -> 7] The white unicorn butts you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 32% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 19649 Monster spawn increase reached its maximum at turn 54385 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 90802 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: kobold (freq bonus 5) The monster species that spawned more often: racoon dog (freq bonus 7) The monster species that spawned more often: water patch (freq bonus 6) The monster species that spawned more often: legion devil rayman (freq bonus 6) The monster species that spawned more often: nasty bug (freq bonus 7) The monster species that spawned more often: Hirschah (freq bonus 12) The monster species that spawned more often: mysterious 2 (freq bonus 13) The monster species that spawned more often: porting trove (freq bonus 6) The monster species that spawned more often: gimple nymph (freq bonus 8) The monster species that spawned more often: High-elf rogue (freq bonus 24) The monster species that spawned more often: rapidash (freq bonus 14) The monster species that spawned more often: demonic jellyfish (freq bonus 14) The monster species that spawned more often: dwarven warrior (freq bonus 64) The monster species that spawned more often: purple stalk (freq bonus 11) The monster species that spawned more often: crobat (freq bonus 16) The monster species that spawned more often: horse man (freq bonus 12) The monster species that spawned more often: crimson mushroom (freq bonus 16) The monster species that spawned more often: v<å}"Tå£ (freq bonus 6) The monster species that spawned more often: magpie (freq bonus 12) The monster species that spawned more often: semi-novice ranger (freq bonus 6) The monster species that spawned more often: vibration hound (freq bonus 7) The monster species that never randomly spawned: secretary The monster species that never randomly spawned: void mushroom The monster species that never randomly spawned: stone force fungus The monster species that never randomly spawned: silver naga hatchling The monster species that never randomly spawned: golden growth The monster species that never randomly spawned: chest mimic The monster species that never randomly spawned: giant phase spider The monster species that never randomly spawned: ore-spore lichen The monster species that never randomly spawned: great projection statue The monster species that never randomly spawned: large permamimic The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 7) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 4) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 18) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 4) Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1496 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (215) You are dead Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% b - full healing 6 healing 98% 500% c - sleep 2 enchant 90% 100% d - dig 5 matter 95% 400% e - enlighten 4 body 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...