AmyBSOD, chaotic female rodneyan Gladiator ... K@. .f. [AmyBSOD the Velite] St10 Dx11 Co16 In10 Wi7 Ch10 GlaRodFemCha S11750 Dlvl:36 $0 HP-3(16) Pw8(8) AC4 MC0 Mov12 Xp1/0 Wt133/1400 T2 Latest messages Unknown command ' '. (3x) The daat sephirah touches you! [-1 -> 15] You're on fire! The fire doesn't feel hot! The daat sephirah touches you! [-1 -> 14] You're covered in frost! [-8 -> 6] The daat sephirah touches you! [-1 -> 5] You get zapped! [-3 -> 2] Warning: HP low! The daat sephirah touches you! [-1 -> 1] Warning: HP low! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 9 Scroll drop chance was reduced to 94% Ring drop chance was reduced to 75% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 19857 Monster spawn increase reached its maximum at turn 100227 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 301994 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: leprechaun (freq bonus 6) The monster species that spawned more often: thorned elder (freq bonus 7) The monster species that spawned more often: great lich (freq bonus 20) The monster species that spawned more often: really dangerous patch (freq bonus 22) The monster species that spawned more often: anti-paladin (freq bonus 14) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 13) The monster species that spawned more often: young adult water dragon (freq bonus 14) The monster species that spawned more often: chloroform piercer (freq bonus 22) The monster species that spawned more often: running cobra (freq bonus 40) The monster species that spawned more often: topaz mushroom (freq bonus 10) The monster species that spawned more often: drone patch (freq bonus 28) The monster species that spawned more often: elder air elemental (freq bonus 12) The monster species that spawned more often: Maeglin, the Traitor of Gondolin (freq bonus 14) The monster species that spawned more often: pretty mesmerizing nymph (freq bonus 9) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 9) The monster species that spawned more often: ochre jelly (freq bonus 56) The monster species that spawned more often: spirit (freq bonus 16) The monster species that spawned more often: giant eel (freq bonus 14) The monster species that spawned more often: land drake (freq bonus 14) The monster species that spawned more often: The Red Death (freq bonus 8) The monster species that spawned more often: Simon Belmont (freq bonus 7) The monster species that never randomly spawned: brown eye The monster species that never randomly spawned: young gray dragon The monster species that never randomly spawned: red hot ride The monster species that never randomly spawned: steam automaton The monster species that never randomly spawned: yellow patch The monster species that never randomly spawned: Kop Katcher The monster species that never randomly spawned: undead goldminer The monster species that never randomly spawned: phasing dingo puppy The monster species that never randomly spawned: hobbit merchant The monster species that never randomly spawned: werevortex The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 52) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 5) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 4) Next attribute increase check would have come at turn 1144 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1499 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (260) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - disintegration beam 8 attack 100% 700% c - confuse monster 2 enchant 90% 100% d - freeze sphere 1 matter 0% 100% e - magic mapping 5 divine 95% 400% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...