AmyBSOD, neutral female rodneyan Gladiator }}}}}}}} } ........ }}} }} } ........... }}}} }} } ... }}}} }}....}}...... }}}}} }}} }}}} .>.. }} .}.....}}}.... }}}} }}}} }}}}.% }}}} .}}}....}}}..... } }}}} }} }}} }}}}}}}!. }} ..}......}......}} }} }} }} } }} }}}..}} *.}}......}}}}..} }} }}} }} } }} }}}}}. ...y........}}}}}}} } }} }}}}}} } } }}.}}}} ....}.......... } }}}}} }} }} }} }} } ..}}. ..}}. ... }}} } }}} }}} } }}}}}} ..}.. °.}}} } }} } }}} }}}}}}} }}}} ..... }} } } } }} }}} }}} ..... }}}}} }} } } }}}} }}}}}} }}}} ..}}% }} }}} }} } }}} }}}}}}} }}} }}}}}}}}}}} }}}}} } }} }} }} }} }} .......}} }}} } }}} }} }} }}}}}}}}} ..+.@w.}} }}} }}}}} }} }} } ..... }}}}}} }} }}}} }} ... }} }} [AmyBSOD the Velite] St11 Dx13 Co12 In9 Wi6 Ch3 GlaRodFemNeu S12046 Dlvl:37 $0 HP-27(23) Pw19(19) AC4 MC0 Mov12 Xp2/39 Wt133/1300 T20 Latest messages @ a human or elf (friendly adventurer) (base level 0) (male) Accessing Pokedex entry for friendly adventurer... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment -8. Normal speed (12). Normally appears everywhere, with frequency 10. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Can spontaneously betray you if tame. Can be tamed by throwing a certain kind of food. Is a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical Pick an object. Done. Unknown command ' '. You kill the friendly adventurer! The novice mage hits you! [-1 -> 13] You hit the novice mage! You kill the novice mage! Welcome to experience level 2. You see here a torn spellbook {1}. It casts aspersions on your ancestry. A cave error was hidden under a scroll labeled TRAVEL IMMEDIATELY OUT OF THE WAY {1}! The cave error bites you! [-22 -> 1] Warning: HP low! The cave error bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 98% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 1 Monster spawn increase started at turn 23605 Monster spawn increase reached its maximum at turn 69347 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1357280 The monster class that cannot be genocided was rodent The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: moross moss (freq bonus 12) The monster species that spawned more often: heirophant (freq bonus 7) The monster species that spawned more often: decayed mushroom (freq bonus 12) The monster species that spawned more often: drone spore (freq bonus 24) The monster species that spawned more often: melee bug (freq bonus 9) The monster species that spawned more often: hill giant shaman (freq bonus 7) The monster species that spawned more often: wildwest gunman (freq bonus 24) The monster species that spawned more often: lava mold (freq bonus 24) The monster species that spawned more often: acidic cytoplasm (freq bonus 7) The monster species that spawned more often: big spellbook trove (freq bonus 6) The monster species that spawned more often: unid juggernaut (freq bonus 10) The monster species that spawned more often: giant hunter ant (freq bonus 6) The monster species that spawned more often: shifting sand barrier (freq bonus 6) The monster species that spawned more often: wax bee (freq bonus 16) The monster species that spawned more often: mirror spore (freq bonus 6) The monster species that spawned more often: acid trove (freq bonus 14) The monster species that spawned more often: hidden lizard (freq bonus 7) The monster species that spawned more often: shaped mushroom (freq bonus 12) The monster species that spawned more often: Pure Lust (freq bonus 7) The monster species that spawned more often: swamp giant (freq bonus 7) The monster species that never randomly spawned: creeping diamond gems The monster species that never randomly spawned: yellow patch The monster species that never randomly spawned: Windows(R) 98 The monster species that never randomly spawned: tear patch The monster species that never randomly spawned: very old deep dragon The monster species that never randomly spawned: selenite butcher The monster species that never randomly spawned: old cyan dragon The monster species that never randomly spawned: golden mold The monster species that never randomly spawned: Kop Lieutenant The monster species that never randomly spawned: ogre zombie The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 4) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 58) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 3) Next attribute increase check would have come at turn 327 Strength training was 1 Dexterity training was 2 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1469 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (158) You are dead Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 90% 300% b - fumbling 1 body 4% 100% c - create monster 4 attack 90% 300% d - polymorph 6 body 98% 500% e - shocking sphere 1 matter 4% 100% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (22 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...