AmyBSOD, lawful male rodneyan Gladiator --------------- ##|A ..............| #,,@A |......$......| ,,,-- |.............|# #,# |..........>...,# #,# ---------------,# #,# #,# #,# #,# #,# #,# #,# #,########## #,# ,,,,,,,,,,,,# #,# #,---------.---,# #,+...........|,# |...........-,# |...........|## |...........| ------------- [AmyBSOD the Velite] St12 Dx9 Co11 In16 Wi9 Ch8 GlaRodMalLaw S11903 Dlvl:35 $1 HP0(26) Pw21(21) AC4 MC0 Mov12 Xp2/38 Wt133/1300 T49 Latest messages The sprout angel claws you! [-1 -> 20] The Shiere hits you! [-4 -> 16] The Shiere hits you! [-1 -> 15] Unknown command ' '. You hear a flinging sound. It is missed. (2x) The bullet misses the sprout angel. You are hit by a bullet! [-6 -> 10] The sprout angel claws you! [-1 -> 9] The sprout angel claws you! [-1 -> 8] The Shiere hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 92% chance Wand drop chance was reduced to 97% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 75% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 19219 Monster spawn increase reached its maximum at turn 62249 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 849252 The monster class that cannot be genocided was turret The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: lavender force patch (freq bonus 7) The monster species that spawned more often: bad egg (freq bonus 5) The monster species that spawned more often: undead lichen (freq bonus 10) The monster species that spawned more often: Seraph (freq bonus 8) The monster species that spawned more often: daddy longlegs (freq bonus 7) The monster species that spawned more often: black muzzle (freq bonus 5) The monster species that spawned more often: pestilent trove (freq bonus 12) The monster species that spawned more often: charcoal spore (freq bonus 4) The monster species that spawned more often: petty rhumbat (freq bonus 7) The monster species that spawned more often: bronze beetle (freq bonus 7) The monster species that spawned more often: radiant force patch (freq bonus 4) The monster species that spawned more often: rainbow force fungus (freq bonus 4) The monster species that spawned more often: loss fly (freq bonus 7) The monster species that spawned more often: cerulean force fungus (freq bonus 8) The monster species that spawned more often: troll chieftain (freq bonus 16) The monster species that spawned more often: FBI agent (freq bonus 4) The monster species that spawned more often: deceiving stalk (freq bonus 7) The monster species that spawned more often: spikey mushroom patch (freq bonus 7) The monster species that spawned more often: black mold (freq bonus 6) The monster species that spawned more often: nexus mold (freq bonus 10) The monster species that never randomly spawned: ancestral bat The monster species that never randomly spawned: brimstone hellcat The monster species that never randomly spawned: energy patch The monster species that never randomly spawned: pseudo-medusa The monster species that never randomly spawned: teal patch The monster species that never randomly spawned: dhole The monster species that never randomly spawned: large visor snake The monster species that never randomly spawned: porter cursed fungus The monster species that never randomly spawned: covetous Uruk-hai The monster species that never randomly spawned: epidote mushroom The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 25) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 9) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 1) Next attribute increase check would have come at turn 2692 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1425 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could not have safely prayed (396) You are dead Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 88% 200% b - magic mapping 5 divine 95% 400% c - force bolt 1 attack 0% 100% d - magic missile 3 attack 88% 200% e - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...