AmyBSOD, chaotic male rodneyan Gladiator ############## }}}}}}}}}}}} }}}}}}}}}}} --- --}}}}}}}}}} |.. `|}8}}}}}}} |..``|.}}}}}}} |....|.}}}}}}- |....|.}}}}}}| }} |....|@}}}}}}| ...-- |..$.|G}}}}}}}...... |..<.|.}E}I}}- @..| |....|.}}}}}}}}}--- |....|.};@;}}}}}}}}}}}}}}| |)``.|.}}}}}}..}}}}}}}}}}- |...}|...}}}.}}}}}}.?.}}}}}| |...}|@..}}.I}}}}}}}}}}}}}}| |...}|...}}}}}}}..}}}}}}---- |....|}}}}}....}}}}..}}.| ------}}}}}}}}}}}}}}}}}}- }}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}} [AmyBSOD the Velite] St12 Dx10 Co14 In10 Wi8 Ch4 GlaRodMalCha S11900 Dlvl:39 $0 HP-15(16) Pw8(8) AC10 MC0 Mov12 Xp1/0 Wt113/1400 T5 Latest messages @ a human or elf (petty elf-lord) (base level 8) (male) Accessing Pokedex entry for petty elf-lord... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 10, magic resistance = 20, alignment 9. Normal speed (12). Normally appears everywhere, with frequency 1. Resists sleep. Conveys sleep resistance. Genocidable, carnivorous, herbivorous. See invisible. This monster is always male. Has infravision. Can be seen with infravision. Can be tamed by throwing kelp frond or a poke ball. Is a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 2d4, uses weapon - ordinary physical Pick an object. Done. Unknown command ' '. (2x) The gnome warrior wields an aklys {7}! You hear a grating sound. The wereeel bites you! You feel feverish. [-10 -> 3] Warning: HP low! The wereeel brushes against your leg. The gnome warrior zaps an oblique wand! The sleep ray hits you! The sleep ray hits it. The electric eel bites you! You get zapped! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 29 Monsters only dropped their musable items with 51% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 81% Wand drop chance was reduced to 65% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 61% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 23649 Monster spawn increase reached its maximum at turn 35621 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 82130 The monster class that cannot be genocided was grue The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: fishing rod (freq bonus 28) The monster species that spawned more often: minor death (freq bonus 3) The monster species that spawned more often: byakhee, the star-steeds (freq bonus 12) The monster species that spawned more often: red kite (freq bonus 6) The monster species that spawned more often: ice statue (freq bonus 12) The monster species that spawned more often: dude who thinks he's cool (freq bonus 10) The monster species that spawned more often: Helen (freq bonus 4) The monster species that spawned more often: king toad (freq bonus 6) The monster species that spawned more often: young adult yellow dragon (freq bonus 5) The monster species that spawned more often: scaly horror (freq bonus 4) The monster species that spawned more often: amusing thirteen-grader (freq bonus 14) The monster species that spawned more often: sulfur colony (freq bonus 6) The monster species that spawned more often: silver snake (freq bonus 4) The monster species that spawned more often: adult lindworm (freq bonus 10) The monster species that spawned more often: tattered lurker (freq bonus 6) The monster species that spawned more often: killer tomato (freq bonus 2) The monster species that spawned more often: labyrinth trapper (freq bonus 6) The monster species that spawned more often: umbra spore (freq bonus 2) The monster species that spawned more often: mad rage wolf (freq bonus 10) The monster species that spawned more often: raticlaw (freq bonus 4) The monster species that never randomly spawned: multicolor grue The monster species that never randomly spawned: camo dwarf The monster species that never randomly spawned: great wyrm of perplexity The monster species that never randomly spawned: forge giant The monster species that never randomly spawned: slouch The monster species that never randomly spawned: space bat The monster species that never randomly spawned: cerulean mushroom The monster species that never randomly spawned: great black wyrm The monster species that never randomly spawned: gore patch The monster species that never randomly spawned: Gerrit The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 95) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 6) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 1) Next attribute increase check would have come at turn 1043 Strength training was -2 Dexterity training was 0 Wisdom training was 1 Constitution training was -1 You were fire resistant You were poison resistant You were level-drain resistant You were paralyzed (-9) You saw invisible You were able to sense monsters possessing coveted objects You had 1494 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were a wereeel Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could not have safely prayed (549) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% b - dig 5 matter 95% 400% c - freeze sphere 1 matter 0% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(604) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...