AmyBSOD, neutral male rodneyan Gladiator ... #F@|, .@..,# --. #`# ..#|,,#|^..|,### -,,,.`...,,,,# ,,,|...|###,## ### --- #,,,# ##,#, #,,,-#--- ###,-..... ##|..?>. --- [AmyBSOD the Velite] St11 Dx12 Co9 In11 Wi7 Ch6 GlaRodMalNeu S12084 Dlvl:35 $0 HP0(23) Pw19(19) AC4 MC0 Mov12 Xp2/39 Wt133/1150 T33 Glib Numb Latest messages [-3 -> 19] Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) @ a human or elf (forsaken girl) (base level 8) (female) Accessing Pokedex entry for forsaken girl... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 4, magic resistance = 35, alignment -5. Normal speed (12). Normally appears everywhere, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always female. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 2d5, kick - ordinary physical Pick an object. F a fungus or mold (lavender warp fungus) (base level 5) Accessing Pokedex entry for lavender warp fungus... Base statistics of this monster type: Base level = 5, difficulty = 9, AC = 7, magic resistance = 0, alignment 0. Almost immobile (2). Normally appears everywhere, with frequency 1. Uncommon (by factor 2). Uncommon (by factor 5). Uncommon (by factor 10). Resists poison. Conveys poison resistance. Genocidable, breathless, amphibious, phasing, poisonous, reviving. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 2d6, passive - drains strength 2d6, touches - drains strength 2d6, crushing bearhug - drains strength Pick an object. Done. Unknown command ' '. (3x) The forsaken girl produces disgusting farting noises with her sexy butt. You feel numb. The forsaken girl swings her soft girl sneaker. The forsaken girl hits you! [-8 -> 13] The forsaken girl kicks you! The forsaken girl hits your hand with her sneakers! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 12% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 64% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 28658 Monster spawn increase reached its maximum at turn 56828 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1083733 The monster class that cannot be genocided was naga The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: indigo spore (freq bonus 10) The monster species that spawned more often: timid goblin (freq bonus 4) The monster species that spawned more often: Koschei (freq bonus 3) The monster species that spawned more often: dark growth (freq bonus 7) The monster species that spawned more often: master spore lichen (freq bonus 4) The monster species that spawned more often: drow rogue (freq bonus 6) The monster species that spawned more often: Fv0 (freq bonus 8) The monster species that spawned more often: thick jackal (freq bonus 20) The monster species that spawned more often: greater ice spawn (freq bonus 8) The monster species that spawned more often: quantum patch (freq bonus 4) The monster species that spawned more often: water weird (freq bonus 8) The monster species that spawned more often: warty mushroom (freq bonus 18) The monster species that spawned more often: gibbering mouther (freq bonus 20) The monster species that spawned more often: ancient white dragon (freq bonus 6) The monster species that spawned more often: green colony (freq bonus 10) The monster species that spawned more often: baby roc (freq bonus 4) The monster species that spawned more often: tortoise (freq bonus 8) The monster species that spawned more often: clinging lizard (freq bonus 6) The monster species that spawned more often: Mizuki Rashoujin (freq bonus 14) The monster species that spawned more often: false colony (freq bonus 10) The monster species that never randomly spawned: three of diamonds The monster species that never randomly spawned: lilac force patch The monster species that never randomly spawned: alien warrior The monster species that never randomly spawned: black lancer The monster species that never randomly spawned: lava growth The monster species that never randomly spawned: abyss penetrator The monster species that never randomly spawned: sand archer The monster species that never randomly spawned: charizard The monster species that never randomly spawned: blade urchin The monster species that never randomly spawned: poison paraelemental The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 9) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 11) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 14) Next attribute increase check would have come at turn 360 Strength training was 3 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You were fire resistant You were poison resistant You were numbed (82) You had slippery fingers (2) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1451 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (131) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 99% 600% b - magic missile 3 attack 90% 200% c - chemistry 1 divine 0% 100% d - detect unseen 3 divine 90% 200% e - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...