AmyBSOD, neutral female rodneyan Gladiator #±# #@# ######,##### I #,,,,,,,,,,,,, -------- ###,,,,,,,,,,,#|....... ###,,......... ###|. ..>. .%. [AmyBSOD the Velite] St10 Dx12 Co15 In5 Wi7 Ch9 GlaRodFemNeu S12212 Dlvl:38 $0 HP0(26) Pw20(20) AC4 MC0 Mov12 Xp2/39 Wt133/1400 T32 Latest messages [-1 -> 19] The coin turret hits you! [-2 -> 17] The coin turret scratches you! [-1 -> 17] The coin turret touches you! [-1 -> 16] [-1 -> 15] The coin turret hits you! [-1 -> 14] The coin turret scratches you! [-4 -> 11] The coin turret touches you! [-1 -> 10] [-1 -> 9] The coin turret hits you! You feel a tug on your purse You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 12 Wand drop chance was reduced to 94% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 94% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 23838 Monster spawn increase reached its maximum at turn 93647 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 148818 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: mutated battle bunny (freq bonus 20) The monster species that spawned more often: adult water dragon (freq bonus 10) The monster species that spawned more often: special mushroom (freq bonus 10) The monster species that spawned more often: potion permamimic (freq bonus 10) The monster species that spawned more often: flying clear jelly (freq bonus 2) The monster species that spawned more often: knapsack lamb (freq bonus 8) The monster species that spawned more often: eldrak (freq bonus 4) The monster species that spawned more often: gang guy (freq bonus 2) The monster species that spawned more often: real fire hound (freq bonus 8) The monster species that spawned more often: eastern rabbit (freq bonus 10) The monster species that spawned more often: rod permamimic (freq bonus 3) The monster species that spawned more often: prostitute (freq bonus 16) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 5) The monster species that spawned more often: bone golem (freq bonus 16) The monster species that spawned more often: ferrous stalk (freq bonus 8) The monster species that spawned more often: rust water vortex (freq bonus 2) The monster species that spawned more often: rock piercer (freq bonus 3) The monster species that spawned more often: reddish colony (freq bonus 2) The monster species that spawned more often: genetic engineer (freq bonus 6) The monster species that spawned more often: giant brass dragonfly (freq bonus 3) The monster species that never randomly spawned: heath The monster species that never randomly spawned: Tsi-puff, Selenite Professor The monster species that never randomly spawned: petit pseudo rat The monster species that never randomly spawned: stairway to hell The monster species that never randomly spawned: dwarven wizard The monster species that never randomly spawned: lord of the rings elf The monster species that never randomly spawned: hippie guy The monster species that never randomly spawned: dread seraph The monster species that never randomly spawned: freemason worthy advisor The monster species that never randomly spawned: bright white mushroom The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 2) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 5) Next attribute increase check would have come at turn 424 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were fire resistant You were poison resistant You had to wait until you could use staircases again. (481) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1452 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (287) You are dead Spells known in the end Name Level Category Fail Memory a - teleport away 6 body 98% 500% b - cancellation 7 matter 99% 600% c - healing 1 healing 37% 100% d - cure confusion 3 healing 90% 200% e - polymorph 6 body 98% 500% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...