AmyBSOD, chaotic male rodneyan Gladiator ------ |.. .| |..`.| |.`..| |....| |..`.| |....| |`.<.| |.#.#| |....| |#.##| |..`}| |A##}| |.@.}| |%.`.| ------ [AmyBSOD the Velite] St12 Dx5 Co10 In12 Wi6 Ch7 GlaRodMalCha S11750 Dlvl:36 $0 HP-1(16) Pw8(8) AC6 MC0 Mov12 Xp1/0 Wt133/1200 T29 Latest messages The Bralani hits you! [-1 -> 3] Warning: HP low! The Bralani hits you! [-1 -> 3] Warning: HP low! The Bralani hits you! [-1 -> 2] Warning: HP low! You hear a chugging sound. The Bralani hits you! [-1 -> 3] Warning: HP low! The Bralani hits you! [-2 -> 2] Warning: HP low! The Bralani hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were aligned Your alignment was 3 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 99% chance Ring drop chance was reduced to 47% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Monster spawn increase started at turn 9216 Monster spawn increase reached its maximum at turn 40320 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 5166828 The monster class that cannot be genocided was centaur The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: stalking bulette (freq bonus 3) The monster species that spawned more often: carver shaman (freq bonus 10) The monster species that spawned more often: phaser warp fungus (freq bonus 4) The monster species that spawned more often: sulfur force patch (freq bonus 8) The monster species that spawned more often: cerulean force fungus (freq bonus 4) The monster species that spawned more often: DQ slime (freq bonus 6) The monster species that spawned more often: ordinator (freq bonus 9) The monster species that spawned more often: wing baddie (freq bonus 4) The monster species that spawned more often: mangler (freq bonus 2) The monster species that spawned more often: skeleton human (freq bonus 3) The monster species that spawned more often: albino growth (freq bonus 8) The monster species that spawned more often: clock stalk (freq bonus 3) The monster species that spawned more often: grey snake (freq bonus 4) The monster species that spawned more often: Juiblex (freq bonus 2) The monster species that spawned more often: screaming spirit (freq bonus 3) The monster species that spawned more often: alloy golem (freq bonus 10) The monster species that spawned more often: karmic spore (freq bonus 2) The monster species that spawned more often: random monster generator (freq bonus 2) The monster species that spawned more often: great wyrm of the nexus (freq bonus 4) The monster species that spawned more often: expensive secret car (freq bonus 10) The monster species that never randomly spawned: cribo The monster species that never randomly spawned: Uniform Kop The monster species that never randomly spawned: revival spinner The monster species that never randomly spawned: arcane butcher The monster species that never randomly spawned: mirkwood orc The monster species that never randomly spawned: disenchanter patch The monster species that never randomly spawned: evasive camel The monster species that never randomly spawned: wrinkled mold The monster species that never randomly spawned: shadow wyrm The monster species that never randomly spawned: unmasked God-Emperor The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 2) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 1) Next attribute increase check would have come at turn 1086 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1457 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could not have safely prayed (953) You are dead Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% b - restore ability 4 healing 90% 300% c - magic missile 3 attack 90% 200% d - time stop 8 protect 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...