AmyBSOD, lawful female rodneyan Gladiator -- -- x T| |`F`@| |a$xh| |YZFF| |@:FD| |F$$F| |$F@°| |$Fva| |Yxx:| |dW@@| |kF@e| |aaee| |Feee| |:@ee| ------ [AmyBSOD the Velite] St9 Dx12 Co7 In8 Wi6 Ch9 GlaRodFemLaw S11912 Dlvl:37 $112 HP-2(16) Pw8(8) AC4 MC0 Mov12 Xp1/0 Wt133/900 T2 Latest messages Pick an object. Done. Unknown command ' '. (5x) You hear a chugging sound. The two of spades scratches you! [-3 -> 13] The shocking sphere hurls a hibiscus potion {1}! The hibiscus potion misses the sexy nurse. The vial crashes on the human's head and breaks into shards. The hibiscus potion evaporates. The human falls asleep. Call a hibiscus potion: The big bug bites you! [-10 -> 3] Warning: HP low! The big bug stings you! You get zapped! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 18 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 50% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 69% chance Number of artifacts generated was 0 Monster spawn increase started at turn 79470 Monster spawn increase reached its maximum at turn 178140 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 364763 The monster class that cannot be genocided was worm The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: acolyte mummy (freq bonus 8) The monster species that spawned more often: Count Urcula (freq bonus 4) The monster species that spawned more often: grim ward turret (freq bonus 3) The monster species that spawned more often: gnoll crack-junkie (freq bonus 14) The monster species that spawned more often: buffalo soldier (freq bonus 3) The monster species that spawned more often: Verena's stiletto sandal (freq bonus 5) The monster species that spawned more often: human monkey (freq bonus 8) The monster species that spawned more often: dire wolf (freq bonus 8) The monster species that spawned more often: shining piercer (freq bonus 2) The monster species that spawned more often: wooden stalk (freq bonus 10) The monster species that spawned more often: hardened warrior (freq bonus 2) The monster species that spawned more often: deep orc (freq bonus 7) The monster species that spawned more often: innkeeper (freq bonus 8) The monster species that spawned more often: undead sage (freq bonus 3) The monster species that spawned more often: antimagic warp fungus (freq bonus 4) The monster species that spawned more often: mazke (freq bonus 10) The monster species that spawned more often: brown mushroom patch (freq bonus 8) The monster species that spawned more often: rot converter (freq bonus 4) The monster species that spawned more often: berator (freq bonus 10) The monster species that spawned more often: black locust (freq bonus 2) The monster species that never randomly spawned: rhino king The monster species that never randomly spawned: hell cop The monster species that never randomly spawned: mosquit swarm The monster species that never randomly spawned: phase warp fungus The monster species that never randomly spawned: frozen terror The monster species that never randomly spawned: keter sephirah The monster species that never randomly spawned: fock mole The monster species that never randomly spawned: The Hugging Topmodel The monster species that never randomly spawned: black fungus The monster species that never randomly spawned: poison gas turret The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 7) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 32) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 3) Next attribute increase check would have come at turn 421 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1499 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could not have safely prayed (241) You are dead Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 90% 200% b - cure blindness 2 healing 90% 100% c - fireball 4 matter 90% 300% d - finger of death 7 attack 99% 600% e - sleep 2 enchant 90% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...