AmyBSOD, chaotic female rodneyan Gladiator ------------ |..........| |@$........| ..@a@@.....| |f)........| |>.......F.. |..........| ------------ [AmyBSOD the Velite] St10 Dx13 Co19 In6 Wi10 Ch8 GlaRodFemCha S11750 Dlvl:35 $0 HP0(16) Pw8(8) AC4 MC0 Mov12 Xp1/0 Wt133/1550 T4 Latest messages Done. Unknown command ' '. A shuriken shoots out at you! You block a shuriken with your shield. The two-handed swordsman drinks a milky potion {1}! The two-handed swordsman seems more experienced. The sharpshooter picks up a silver saber {12}. The sharpshooter wields a bow {12}! The sharpshooter shoots an arrow! You are hit by an arrow. [-2 -> 14] The sharpshooter shoots an arrow! You are hit by an arrow. [-1 -> 13] The two-handed swordsman wields a mace {12}! The two-handed swordsman swings his mace. The two-handed swordsman hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 104 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 83% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 24% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 63460 Monster spawn increase reached its maximum at turn 110289 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3349016 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: quickling (freq bonus 12) The monster species that spawned more often: terror fish (freq bonus 10) The monster species that spawned more often: rod mimic (freq bonus 6) The monster species that spawned more often: soaring eel (freq bonus 18) The monster species that spawned more often: abnormal mushroom (freq bonus 8) The monster species that spawned more often: shimmering vortex (freq bonus 3) The monster species that spawned more often: golden colony (freq bonus 10) The monster species that spawned more often: magic warp fungus (freq bonus 18) The monster species that spawned more often: black naga hatchling (freq bonus 10) The monster species that spawned more often: ice mushroom (freq bonus 4) The monster species that spawned more often: pschi lich (freq bonus 14) The monster species that spawned more often: scorching archer (freq bonus 20) The monster species that spawned more often: weresmasher (freq bonus 3) The monster species that spawned more often: vacuum growth (freq bonus 14) The monster species that spawned more often: yellow draconian (freq bonus 6) The monster species that spawned more often: blue force fungus (freq bonus 6) The monster species that spawned more often: wood elf lord (freq bonus 8) The monster species that spawned more often: deep dwarf (freq bonus 4) The monster species that spawned more often: analgesic stalk (freq bonus 3) The monster species that spawned more often: prostitute (freq bonus 9) The monster species that never randomly spawned: Simon Belmont The monster species that never randomly spawned: lightning lizard The monster species that never randomly spawned: femme fatale The monster species that never randomly spawned: petit mimic The monster species that never randomly spawned: Marian The monster species that never randomly spawned: hydra The monster species that never randomly spawned: deep sea drowning fish The monster species that never randomly spawned: selenite administrator The monster species that never randomly spawned: evil eye The monster species that never randomly spawned: steel golem The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 3) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 13) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 45) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 4) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 5) Next attribute increase check would have come at turn 3948 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1494 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (180) You are dead Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 90% 100% b - sleep 2 enchant 90% 100% c - acid sphere 1 matter 28% 100% d - force bolt 1 attack 28% 100% e - teleport away 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...