AmyBSOD, neutral female rodneyan Gladiator --- .>. .... {... --.- ##,## #,f#}# #@#### #@# } [AmyBSOD the Velite] St11 Dx8 Co10 In11 Wi11 Ch5 GlaRodFemNeu S11800 Dlvl:36 $0 HP-9(16) Pw8(8) AC4 MC0 Mov12 Xp1/0 Wt133/1150 T16 Latest messages Pick an object. Done. Unknown command ' '. (3x) Ouch! You bump into a door. In what direction? [47896321><] This door is locked. In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! You hit the buckyball! You curse at the buckyball. The GI trooper fires 6 bullets! You are hit by the 1st bullet! [-9 -> 7] You block the 2nd bullet with your shield. You are hit by the 3rd bullet! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 28 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 77% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 21916 Monster spawn increase reached its maximum at turn 46552 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1224300 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: human or elf (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: coral draconian (freq bonus 6) The monster species that spawned more often: false warp fungus (freq bonus 8) The monster species that spawned more often: moon rabbit (freq bonus 16) The monster species that spawned more often: wrinkled colony (freq bonus 10) The monster species that spawned more often: rot turret (freq bonus 12) The monster species that spawned more often: irritating girl (freq bonus 10) The monster species that spawned more often: giant mantis (freq bonus 3) The monster species that spawned more often: immobile fungus (freq bonus 4) The monster species that spawned more often: akkadian (freq bonus 4) The monster species that spawned more often: Chelsea Rorec (freq bonus 8) The monster species that spawned more often: undead monk (freq bonus 15) The monster species that spawned more often: karate scrub (freq bonus 24) The monster species that spawned more often: snow woman (freq bonus 8) The monster species that spawned more often: gremgargoyle (freq bonus 3) The monster species that spawned more often: Gunter (freq bonus 6) The monster species that spawned more often: freeze wolf (freq bonus 5) The monster species that spawned more often: petty mind flayer (freq bonus 4) The monster species that spawned more often: brown sentai (freq bonus 14) The monster species that spawned more often: consecrated turret (freq bonus 5) The monster species that spawned more often: small permamimic (freq bonus 6) The monster species that never randomly spawned: Solvejg's mocassin The monster species that never randomly spawned: blubbering idiot The monster species that never randomly spawned: ruby stalk The monster species that never randomly spawned: abnormal warp patch The monster species that never randomly spawned: Juen's block-heeled combat boot The monster species that never randomly spawned: undead arena rubber The monster species that never randomly spawned: giant white jellyfish The monster species that never randomly spawned: flying Woodland-elf The monster species that never randomly spawned: amorphous spore The monster species that never randomly spawned: prick rat The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 12) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 84) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 12) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 2) Next attribute increase check would have come at turn 1111 Strength training was 3 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You were fire resistant You were poison resistant Your chance to block was 40% You saw invisible You were able to sense monsters possessing coveted objects You had 1477 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (610) You are dead Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 90% 100% b - freeze sphere 1 matter 0% 100% c - magic missile 3 attack 90% 200% d - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...