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You just miss the spike force patch. The dog bites you! [-5 -> 15] The two-headed ogre swings his club. The two-headed ogre hits you! [-7 -> 8] You hear a distant squeak. The dog bites you! [-5 -> 4] You hit the dog! You miss the dog. The dog bites you! [-3 -> 2] Warning: HP low! The dog bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 371 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 37 Monsters only dropped their musable items with 99% chance Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 31038 Monster spawn increase reached its maximum at turn 88708 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 758870 The monster class that cannot be genocided was jelly The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: disenchanter force fungus (freq bonus 4) The monster species that spawned more often: topaz fungus (freq bonus 8) The monster species that spawned more often: new jabberwock (freq bonus 7) The monster species that spawned more often: spider swarm (freq bonus 4) The monster species that spawned more often: displacer beast (freq bonus 3) The monster species that spawned more often: indigo stalk (freq bonus 8) The monster species that spawned more often: eastern tengu (freq bonus 4) The monster species that spawned more often: spore mushroom (freq bonus 4) The monster species that spawned more often: gray fungus (freq bonus 8) The monster species that spawned more often: gravity stalk (freq bonus 12) The monster species that spawned more often: cheshire cat (freq bonus 6) The monster species that spawned more often: corruption vortex (freq bonus 6) The monster species that spawned more often: ancient shimmering dragon (freq bonus 16) The monster species that spawned more often: church preacher (freq bonus 4) The monster species that spawned more often: giant pygmy (freq bonus 10) The monster species that spawned more often: giant grey termite (freq bonus 8) The monster species that spawned more often: tracker jacker (freq bonus 6) The monster species that spawned more often: night lizard (freq bonus 6) The monster species that spawned more often: glabrezu (freq bonus 5) The monster species that spawned more often: hot dog (freq bonus 6) The monster species that never randomly spawned: troglodyte beastlord The monster species that never randomly spawned: animated beautiful funnel-heeled pump The monster species that never randomly spawned: freezer nymph The monster species that never randomly spawned: acid mimic The monster species that never randomly spawned: Schrumpel The monster species that never randomly spawned: shadow drake The monster species that never randomly spawned: bramble force fungus The monster species that never randomly spawned: refuge Uhlert The monster species that never randomly spawned: gorcrow The monster species that never randomly spawned: Kristin's super-high lady shoe The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 11) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 15) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 15) Next attribute increase check would have come at turn 406 Strength training was 2 Dexterity training was 1 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1483 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (72) You are dead Spells known in the end Name Level Category Fail Memory a - map level 8 divine 100% 700% b - detect food 2 divine 90% 100% c - summon undead 5 attack 95% 400% d - cure blindness 2 healing 90% 100% e - slow monster 2 enchant 90% 100% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (23 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...