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[-9 -> 21] Warning: HP low! You're seeing little asterisks everywhere. Magdalena's stinking combat boot hits you! [-3 -> 18] Warning: HP low! The swordfish hits you! [-4 -> 14] Warning: HP low! Magdalena's stinking combat boot kicks you! You're on fire! [-11 -> 4] Warning: HP low! Magdalena's stinking combat boot swings her block-heeled combat boot. Your shield of reflection blocks Magdalena's stinking combat boot's attack. The swordfish hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 168 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 21 Monsters only dropped their musable items with 38% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 91% Ring drop chance was reduced to 79% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 20668 Monster spawn increase reached its maximum at turn 71218 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 223962 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: Moby Digger (freq bonus 6) The monster species that spawned more often: baby wild boar (freq bonus 12) The monster species that spawned more often: turkey (freq bonus 8) The monster species that spawned more often: war orc (freq bonus 4) The monster species that spawned more often: rock eater (freq bonus 4) The monster species that spawned more often: church preacher (freq bonus 3) The monster species that spawned more often: iron cock (freq bonus 2) The monster species that spawned more often: air hound (freq bonus 4) The monster species that spawned more often: weresnake (freq bonus 3) The monster species that spawned more often: dark young of Shub-Niggurath (freq bonus 4) The monster species that spawned more often: dreadjudge (freq bonus 9) The monster species that spawned more often: riding pseudodragon (freq bonus 3) The monster species that spawned more often: software bug (freq bonus 8) The monster species that spawned more often: scurrier (freq bonus 5) The monster species that spawned more often: freaking dryad (freq bonus 6) The monster species that spawned more often: aztec gang member (freq bonus 5) The monster species that spawned more often: pesach sephirah (freq bonus 20) The monster species that spawned more often: freemason brother (freq bonus 3) The monster species that spawned more often: quantum growth (freq bonus 12) The monster species that spawned more often: deep lava drowning fish (freq bonus 3) The monster species that never randomly spawned: Medusa's pet fish The monster species that never randomly spawned: poliwag The monster species that never randomly spawned: poison cat The monster species that never randomly spawned: Annemarie The monster species that never randomly spawned: flaming bear on a bicycle The monster species that never randomly spawned: superstitious person The monster species that never randomly spawned: beautiful girl The monster species that never randomly spawned: gore warp fungus The monster species that never randomly spawned: Klara's pointy combat boot The monster species that never randomly spawned: Vilea's hugging boot The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 3) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 9) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 2) Next attribute increase check would have come at turn 125 Strength training was 4 Dexterity training was 3 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You were confused (16) Your chance to block was 40% You saw invisible You were able to sense monsters possessing coveted objects You had 1405 points of nutrition remaining You were stealthy You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (151) You are dead Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 100% b - fireball 4 matter 90% 300% c - knock 1 matter 0% 100% d - turn undead 6 protect 98% 500% e - drain life 3 attack 90% 200% Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (28 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...