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[-4 -> 8] You see something spring forth from the corpse of it. The raven picks up a wand {1}. The raven bites you! [-1 -> 7] The raven claws you! [-2 -> 5] Warning: HP low! You hit the raven! You miss the raven. The stormcrow blasts you! Gravity warps around you... Your body is transported to another location! Phase door destination: 37,10 You stagger... You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 59% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 97% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 33680 Monster spawn increase reached its maximum at turn 85960 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 121861 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: pain master (freq bonus 10) The monster species that spawned more often: cult leader (freq bonus 4) The monster species that spawned more often: Daughter Lilith (freq bonus 8) The monster species that spawned more often: magic mushroom patch (freq bonus 16) The monster species that spawned more often: Hanno (freq bonus 6) The monster species that spawned more often: giant totoro (freq bonus 6) The monster species that spawned more often: red puyo (freq bonus 5) The monster species that spawned more often: mercurial dragon (freq bonus 8) The monster species that spawned more often: clock force fungus (freq bonus 4) The monster species that spawned more often: rust turret (freq bonus 4) The monster species that spawned more often: Carmilla (freq bonus 3) The monster species that spawned more often: tear growth (freq bonus 4) The monster species that spawned more often: goblin shaman (freq bonus 12) The monster species that spawned more often: killer bug (freq bonus 2) The monster species that spawned more often: Green Envy (freq bonus 6) The monster species that spawned more often: false accretion (freq bonus 6) The monster species that spawned more often: snow impacter (freq bonus 3) The monster species that spawned more often: vampire yeek (freq bonus 8) The monster species that spawned more often: sucker patch (freq bonus 6) The monster species that spawned more often: Doctor Materialismus (freq bonus 5) The monster species that never randomly spawned: Lord Insidious The monster species that never randomly spawned: Christiane The monster species that never randomly spawned: frozen terror The monster species that never randomly spawned: newt The monster species that never randomly spawned: gigantic generator The monster species that never randomly spawned: drain turret The monster species that never randomly spawned: maelstorm The monster species that never randomly spawned: radioactive jelly The monster species that never randomly spawned: vacuum warp patch The monster species that never randomly spawned: armored trapper The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 1) Next attribute increase check would have come at turn 297 Strength training was 5 Dexterity training was 3 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were stunned (12) You were prevented from having speed (14) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1481 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (58) You are dead Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% b - turn undead 6 protect 98% 500% c - command undead 5 attack 95% 400% d - polymorph 6 body 98% 500% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (23 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...