AmyBSOD, neutral male rodneyan Gladiator /-\ |@| \-/ [AmyBSOD the Velite] St16 Dx11 Co14 In11 Wi6 Ch5 GlaRodMalNeu S15598 Dlvl:38 $0 HP-1(4) Pw0(13) AC4 MC0 Mov12 Xp2/39 Wt133/1650 T17 Latest messages You hear a chugging sound. The gnome cleric picks up a potion {1}. The blood vortex engulfs you! It sucks you! [-2 -> 47] It sucks you! [-1 -> 46] It sucks you! [-1 -> 46] It sucks you! Goodbye level 4. [-5 -> 28] It sucks you! [-2 -> 27] It sucks you! Goodbye level 3. You feel slow! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 92% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 12623 Monster spawn increase reached its maximum at turn 40749 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 447780 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: nondescript force fungus (freq bonus 4) The monster species that spawned more often: will o' wisp (freq bonus 4) The monster species that spawned more often: ancient water dragon (freq bonus 4) The monster species that spawned more often: gelugon (freq bonus 3) The monster species that spawned more often: Mister Ancient Regime (freq bonus 5) The monster species that spawned more often: Moon, the Cat (freq bonus 20) The monster species that spawned more often: magistrate (freq bonus 12) The monster species that spawned more often: waived potato (freq bonus 3) The monster species that spawned more often: trap vortex (freq bonus 6) The monster species that spawned more often: spell turret (freq bonus 5) The monster species that spawned more often: white snake (freq bonus 9) The monster species that spawned more often: pink ooze (freq bonus 6) The monster species that spawned more often: poring (freq bonus 12) The monster species that spawned more often: eerie ghost (freq bonus 6) The monster species that spawned more often: ballas (freq bonus 12) The monster species that spawned more often: deep gnome digger (freq bonus 6) The monster species that spawned more often: poison ivy wall (freq bonus 8) The monster species that spawned more often: threshold mold (freq bonus 4) The monster species that spawned more often: undead gangster (freq bonus 4) The monster species that spawned more often: Rhan-Tegoth (freq bonus 7) The monster species that never randomly spawned: giant brass dragonfly The monster species that never randomly spawned: gas turret The monster species that never randomly spawned: Baalzebub The monster species that never randomly spawned: tactical nuke The monster species that never randomly spawned: high stalk The monster species that never randomly spawned: Arabella's high-heeled lady shoe The monster species that never randomly spawned: white wraith The monster species that never randomly spawned: ice spirit The monster species that never randomly spawned: sulfur warp patch The monster species that never randomly spawned: mountain moogle The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 17) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 10) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 1) Next attribute increase check would have come at turn 456 Strength training was 2 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1464 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You were swallowed by a blood vortex You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (532) You are dead Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 90% 200% b - wizard lock 2 matter 90% 100% c - detect treasure 4 divine 90% 300% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...