AmyBSOD, neutral male rodneyan Gladiator ##################### ################################ ###### }}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}} }}}}}}}}}}}}}}}}} }}}}}}}}}}}}.}}}}}}}}}}}}} }}}}} }}}}}}}}}}}}}} }}}}}}}}.}}B...} }}}}}.B }... # }}..}}}}..# }}}}}}.).#%..# .}}..B# .}}..- .... #..}}}}}.. }}}}}B^...# .}}}}}......# #.}}}}} #......}}}}..#..}}.B}}.}}...}}}}}.# | .}}}}}.....} #)}}}}...f<}}}}}}.#}}}}}}}}}}}}}..# | |)} #..}}}}}}}}}}}} #.}}}}}}}}..}}}}}}}}}}}.....- # --+--..}}}}}}...}}}}}}}}}}}}}}}}}}}#.}}}}}}} }}}}}}}.# #}}}}}.......}}}}}}..}}}}}}}}}.}}}}}}}}}}}}};}}}}}}}}}}}}}}}}.}}}.}}.# # # #...} #}}}}}}}}}}}....}}}}}}}}}}#@B}}}.# }...}}}}}}}}}}}}}}...}}}}} }}}}}}}..}}}}}}}}}}} #..`}}}}}}}}.#8}.# ....# ...}}}}}}}}}} }}}}}} #}}}}}}}}}}}}}}}....}}}}} ...}}.}}}}}}}}} ..... ....# .}}}}}.# #}}}}}}}}}}}}}}}}. #..}}}}}}}}}}}}}}..}}}}}..---- -- # }}.... #}}}}.}..}}}}} #.....}}}}}}}}}}}..#.}}}}.#.| .}}}}}. #}} #.}.. # #.}}}}}}.}}}}}}}....}}. .| }}..# # }}. .}}}}}}}...}}}}}}}}}}}}}#.| # }}}.}}}}}}}}.#..}}}}}}}}}}}} }- ..}}}}}}}}}}}}} }.}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} [AmyBSOD the Velite] St18 Dx17 Co13 In7 Wi8 Ch4 GlaRodMalNeu S11850 Dlvl:38 $0 HP-2(16) Pw8(8) AC1 MC0 Mov12 Xp1/0 Wt133/1650 T6 Held Latest messages You cannot escape from the tentacool! The tentacool bites you! The tentacool's bite was poisoned! The poison doesn't seem to affect you. [-6 -> 4] The tentacool pulls you into the water! You are being wrapped. The tentacool hits you! You are getting confused. [-1 -> 3] Warning: HP low! You feel less confused now. You cannot escape from the tentacool! The raven bites you! [-2 -> 2] Warning: HP low! The raven claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 23 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 70% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 86% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Monster spawn increase started at turn 14771 Monster spawn increase reached its maximum at turn 37630 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3282300 The monster class that cannot be genocided was (null) The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: Cray (freq bonus 3) The monster species that spawned more often: cyan growth (freq bonus 32) The monster species that spawned more often: Maria Wong, the Vampire (freq bonus 10) The monster species that spawned more often: energy hound (freq bonus 12) The monster species that spawned more often: blank mold (freq bonus 5) The monster species that spawned more often: river goblin (freq bonus 12) The monster species that spawned more often: warp trove (freq bonus 24) The monster species that spawned more often: splash hound (freq bonus 9) The monster species that spawned more often: mercury mushroom patch (freq bonus 8) The monster species that spawned more often: bright blue jelly (freq bonus 6) The monster species that spawned more often: wall dweller (freq bonus 8) The monster species that spawned more often: cha-tora (freq bonus 3) The monster species that spawned more often: bouldergon (freq bonus 4) The monster species that spawned more often: concrete ogre (freq bonus 4) The monster species that spawned more often: bronze thunderlord (freq bonus 3) The monster species that spawned more often: undead barbarian (freq bonus 4) The monster species that spawned more often: magma vortex (freq bonus 16) The monster species that spawned more often: eating gargoyle (freq bonus 3) The monster species that spawned more often: werepenetrator (freq bonus 6) The monster species that spawned more often: giant piranha (freq bonus 6) The monster species that never randomly spawned: pale wraith The monster species that never randomly spawned: chasme The monster species that never randomly spawned: ogre sergeant The monster species that never randomly spawned: lurking raven The monster species that never randomly spawned: jesed sephirah The monster species that never randomly spawned: athena guardian The monster species that never randomly spawned: undead nobleman The monster species that never randomly spawned: Minamoto Yoshitsune The monster species that never randomly spawned: colbran The monster species that never randomly spawned: river orc The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 1) Next attribute increase check would have come at turn 2023 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1493 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You were held by a tentacool You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (201) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 21% 100% b - remove curse 5 protect 95% 400% c - cure blindness 2 healing 90% 100% d - sleep 2 enchant 90% 100% e - chemistry 1 divine 21% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...