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(2x) You hit the swimmer troll! You miss the swimmer troll. The school eel bites you! [-18 -> 19] The school eel brushes against your leg. The swimmer troll hits you! [-12 -> 7] Warning: HP low! The swimmer troll claws you! [-4 -> 3] Warning: HP low! The swimmer troll brushes against your leg. To what position do you want to be teleported? (For instructions type a ?) It reaches out with its deadly touch. You feel your life force draining away... You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 182 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 58% Wand drop chance was reduced to 62% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 60840 Monster spawn increase reached its maximum at turn 104890 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 402168 The monster class that cannot be genocided was jabberwock Today, this monster class was always generated invisible: Zouthern animal The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: feral morlock (freq bonus 10) The monster species that spawned more often: white colony (freq bonus 10) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 24) The monster species that spawned more often: rotting horror (freq bonus 6) The monster species that spawned more often: Anti-Crime Special Forces Officer (freq bonus 8) The monster species that spawned more often: stinger (freq bonus 24) The monster species that spawned more often: clay spore (freq bonus 16) The monster species that spawned more often: rogue elephant (freq bonus 12) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 8) The monster species that spawned more often: Shuma-Gorath (freq bonus 11) The monster species that spawned more often: insectoatl (freq bonus 12) The monster species that spawned more often: Green-elf (freq bonus 30) The monster species that spawned more often: pitchblack turret (freq bonus 6) The monster species that spawned more often: wind bowman (freq bonus 5) The monster species that spawned more often: Lena (freq bonus 7) The monster species that spawned more often: archfiend of Gilfer (freq bonus 6) The monster species that spawned more often: May-Britt (freq bonus 7) The monster species that spawned more often: police officer (freq bonus 12) The monster species that spawned more often: sexymate (freq bonus 5) The monster species that spawned more often: kamikaze yeek (freq bonus 12) The monster species that never randomly spawned: Uniform Kriminologist The monster species that never randomly spawned: gas turret The monster species that never randomly spawned: mazewalker The monster species that never randomly spawned: invisible mold The monster species that never randomly spawned: petty stained jelly The monster species that never randomly spawned: spirit The monster species that never randomly spawned: metal penetrator The monster species that never randomly spawned: giant urchin The monster species that never randomly spawned: dust devil The monster species that never randomly spawned: gremlin leader The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 8) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 19) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 8) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 2) Next attribute increase check would have come at turn 1074 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were confused (19) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1459 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (325) You are dead Spells known in the end Name Level Category Fail Memory a - detect armor enchantment 2 divine 90% 100% b - resist sleep 1 protect 37% 100% c - magic missile 3 attack 90% 200% d - levitation 4 body 90% 300% e - drain life 3 attack 90% 200% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (23 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...