AmyBSOD, neutral male rodneyan Gladiator --- -- |ll l| |llll| |llll| |lrll| |llll| |lldl| |ll@l| |llll| |lll.| |llll| |$ll}| |lll}| |lll}| |lll.| ------ [AmyBSOD the Velite] St10 Dx13 Co12 In7 Wi6 Ch8 GlaRodMalNeu S12096 Dlvl:39 $196 HP-11(16) Pw8(8) AC4 MC0 Mov12 Xp1/0 Wt133/1200 T2 Latest messages Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) l a leprechaun (kender) (base level 15) (female) Accessing Pokedex entry for kender... Base statistics of this monster type: Base level = 15, difficulty = 21, AC = 2, magic resistance = 20, alignment 0. Fast (15). Normally appears everywhere, with frequency 1. Uncommon (by factor 7). Resists sleep, hits as a +1 weapon. No conveyed resistances. Small, not genocidable, teleporting. Can be seen with infravision. Is a valid polymorph form. Attacks: 5d5, claw (punch, hit, etc.) - steals item 5d5, claw (punch, hit, etc.) - steals item 5d5, claw (punch, hit, etc.) - steals item 5d5, claw (punch, hit, etc.) - steals item Pick an object. l a leprechaun (cornuchula) (base level 24) (female) Accessing Pokedex entry for cornuchula... Base statistics of this monster type: Base level = 24, difficulty = 29, AC = 0, magic resistance = 50, alignment 0. Fast (16). Normally appears everywhere, with frequency 1. Uncommon (by factor 3). Resists hits as a +1 weapon. No conveyed resistances. Small, genocidable, teleporting. Magic resistant. Can be seen with infravision. Is a valid polymorph form. Attacks: 5d11, uses weapon - pushes you away 4d9, claw (punch, hit, etc.) - steals gold 2d2, passive - magic missiles Pick an object. Done. Unknown command ' '. (8x) The kender picks up some gold. (2x) The leprechaun picks up some gold. It picks up some gold. The cornuchula picks up some gold. The cornuchula hits you! [-10 -> 6] The cornuchula claws you! You feel a tug on your purse You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 298 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 45 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 79% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Monster spawn increase started at turn 69820 Monster spawn increase reached its maximum at turn 98145 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 5247670 The monster class that cannot be genocided was zombie The monster class that was spawned more often: naga (freq bonus 14) The monster species that spawned more often: baby diamond dragon (freq bonus 30) The monster species that spawned more often: deep gnome (freq bonus 17) The monster species that spawned more often: Lynkab (freq bonus 18) The monster species that spawned more often: master mind flayer (freq bonus 38) The monster species that spawned more often: jelly (freq bonus 17) The monster species that spawned more often: gazer nupperibo (freq bonus 18) The monster species that spawned more often: eel golem (freq bonus 34) The monster species that spawned more often: controller (freq bonus 17) The monster species that spawned more often: spitting beetle (freq bonus 51) The monster species that spawned more often: mean mushroom (freq bonus 17) The monster species that spawned more often: dancing queen (freq bonus 84) The monster species that spawned more often: wooden stalk (freq bonus 32) The monster species that spawned more often: giant copper ant (freq bonus 32) The monster species that spawned more often: herbalist (freq bonus 15) The monster species that spawned more often: wormwood (freq bonus 15) The monster species that spawned more often: prehistoric turret (freq bonus 18) The monster species that spawned more often: forbidden forest centaur (freq bonus 40) The monster species that spawned more often: meso (freq bonus 17) The monster species that spawned more often: Kop Kommissioner (freq bonus 16) The monster species that spawned more often: Inspector Katcher (freq bonus 46) The monster species that never randomly spawned: tomb mummy The monster species that never randomly spawned: gremlin The monster species that never randomly spawned: weeping fishing rod The monster species that never randomly spawned: terror turret The monster species that never randomly spawned: borrowing cube The monster species that never randomly spawned: dung beetle The monster species that never randomly spawned: sepia warp patch The monster species that never randomly spawned: snake sniper The monster species that never randomly spawned: copper dragon The monster species that never randomly spawned: house ant The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 36) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 1) Next attribute increase check would have come at turn 2872 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 40% You saw invisible You were able to sense monsters possessing coveted objects You had 1499 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (579) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 300% b - light 1 divine 21% 100% c - knock 1 matter 21% 100% d - resist poison 1 protect 21% 100% e - create monster 4 attack 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...