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Done. Unknown command ' '. (4x) Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) $ a pile of coins (creeping garnet gems) (base level 14) Accessing Pokedex entry for creeping garnet gems... Base statistics of this monster type: Base level = 14, difficulty = 17, AC = -5, magic resistance = 50, alignment 0. Normal speed (12). Normally appears everywhere, with frequency 1. Resists sleep, electricity, poison, acid. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, poisonous. Is a valid polymorph form. Attacks: 2d4, bite - poison damage 2d5, touches - poison damage Pick an object. Done. The swarming sneak thief hits you! [-4 -> 12] The swarming sneak thief pretends to be friendly. Katzenhund picks up a gold piece {0}. The creeping garnet gems bites you! [-7 -> 6] The creeping garnet gems touches you! [-1 -> 5] You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 92% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Monster spawn increase started at turn 34249 Monster spawn increase reached its maximum at turn 72229 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 151601 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: earth devil (freq bonus 6) The monster species that spawned more often: maud agent (freq bonus 8) The monster species that spawned more often: concorde 6 (freq bonus 8) The monster species that spawned more often: ogre mage (freq bonus 10) The monster species that spawned more often: prostitute (freq bonus 16) The monster species that spawned more often: slime patch (freq bonus 56) The monster species that spawned more often: arctis inhabitant (freq bonus 4) The monster species that spawned more often: Tiamat, the Fiend of Wind (freq bonus 16) The monster species that spawned more often: patched colony lichen (freq bonus 4) The monster species that spawned more often: cerulean patch (freq bonus 12) The monster species that spawned more often: larva imp (freq bonus 5) The monster species that spawned more often: speed trove (freq bonus 8) The monster species that spawned more often: nasty griffin (freq bonus 9) The monster species that spawned more often: agate warp patch (freq bonus 10) The monster species that spawned more often: larva (freq bonus 5) The monster species that spawned more often: carnivorous flying monkey (freq bonus 12) The monster species that spawned more often: bronze dragon worm (freq bonus 10) The monster species that spawned more often: weregridbug (freq bonus 4) The monster species that spawned more often: Big Mammon (freq bonus 4) The monster species that spawned more often: ankou (freq bonus 5) The monster species that never randomly spawned: seaking The monster species that never randomly spawned: lawn cattle The monster species that never randomly spawned: plasma mushroom The monster species that never randomly spawned: translucent mushroom The monster species that never randomly spawned: kamadan The monster species that never randomly spawned: Olog-hai cleric The monster species that never randomly spawned: yellow growth The monster species that never randomly spawned: Jennifer's lovely sneaker The monster species that never randomly spawned: pygmy warrior blowdart The monster species that never randomly spawned: returned archer The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 4) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 23) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 10) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 5) Next attribute increase check would have come at turn 1104 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1496 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (72) You are dead Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 90% 100% b - cone of cold 5 matter 95% 400% c - cure stun 3 healing 90% 200% d - knock 1 matter 0% 100% e - light 1 divine 0% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...