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(9x) You hear a chugging sound. The giant blue jellyfish touches you! [-1 -> 15] You're covered in frost! [-1 -> 14] You hit the raven! You miss the raven. The giant blue jellyfish touches you! [-1 -> 14] You're covered in frost! [-5 -> 9] The raven bites you! [-2 -> 7] The raven claws you! [-1 -> 6] The raven bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 218 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 45% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 98% Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Monster spawn increase started at turn 22033 Monster spawn increase reached its maximum at turn 45933 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 220080 The monster class that cannot be genocided was worm The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: stone stalk (freq bonus 8) The monster species that spawned more often: metal panther (freq bonus 2) The monster species that spawned more often: white warp fungus (freq bonus 4) The monster species that spawned more often: jedi (freq bonus 3) The monster species that spawned more often: false colony (freq bonus 4) The monster species that spawned more often: Nai-no-kami (freq bonus 3) The monster species that spawned more often: ice permamimic (freq bonus 3) The monster species that spawned more often: psycho rubber (freq bonus 5) The monster species that spawned more often: beige stalk (freq bonus 8) The monster species that spawned more often: Doctor Frankenstein (freq bonus 2) The monster species that spawned more often: ponyta (freq bonus 20) The monster species that spawned more often: withering turret (freq bonus 5) The monster species that spawned more often: colorless mushroom patch (freq bonus 6) The monster species that spawned more often: abyss smasher (freq bonus 3) The monster species that spawned more often: tree spore (freq bonus 4) The monster species that spawned more often: semi-novice rogue (freq bonus 3) The monster species that spawned more often: bipolar oddity (freq bonus 2) The monster species that spawned more often: dark sailor (freq bonus 6) The monster species that spawned more often: elven shade (freq bonus 6) The monster species that spawned more often: animated hugging boot (freq bonus 4) The monster species that never randomly spawned: rotting quylthulg The monster species that never randomly spawned: Alice The monster species that never randomly spawned: high-elven ranger The monster species that never randomly spawned: irritating lady The monster species that never randomly spawned: borg The monster species that never randomly spawned: celestial summoner The monster species that never randomly spawned: deep draconian The monster species that never randomly spawned: cloth golem The monster species that never randomly spawned: auror The monster species that never randomly spawned: werelich The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 43) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 15) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 1) Next attribute increase check would have come at turn 320 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1492 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (345) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 45% 100% b - petrify 8 matter 100% 700% c - endure cold 2 protect 90% 100% d - enchant weapon 7 enchant 99% 600% e - fireball 4 matter 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...