AmyBSOD, neutral male rodneyan Gladiator ############################################################################# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}}}}}}}B}}B}}}}}}}}}}}}}}}}}}}}}}};}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}} #.}}}}}}}}}}B}}}'}}}}}d+@}}}}}}}B}}}.B.}}}}}}}.}}}}}......}}}}}}} #.B}}}}}}}}}B/B}}}}.!#.B}}}}}...# # # ----- -`...}}}}}}}}} #..}}}}} ..}}}}}....BB | Bn}} ......}} }`.#..}}.}}B.}}. ..}}}#.}}} `... }}}}}}.# }}}}}}} #.B}}} }}}} }}}#.} }}}}}}.. }}}B}}}}.. ...B} }}}}}} }}} }} }#.}}}}}}}} }}}}}.# }}..}} }}}}.} }}}} }} } }}}}B}}}}} }}.}} #}}}}} }}}.... }}}} }}}# }}}.#}}...}} }}}}}} ..}}} }}}}}.#. .}}}} }.# #... #....}}} }}}}}.} }}}.. }}}}}. .} .}}}} }}} .... # .}}}} }}}}}}}} }}}}}} .}}}}}} } }}}}}.. }} ---|- # }}}n.. }}}}}} .}}}}}} ...*}}}} }} }}}..#. }.# }}.}}}} }}} .}...}. #.#.}}}} . }}}}}} . .. }}}}}.. }..}}}. . }}}}} .. }}}}}} } }# ....# }}}}..}} }}}}}} }.#B.}}}}} } } .`.. #}}}}}}} }}}}}} }} .}}}}}} } } }}}} #}}}}} }}}}}} }} }}}}}}}} } }}}} [AmyBSOD the Velite] St11 Dx14 Co16 In13 Wi6 Ch6 GlaRodMalNeu S13226 Dlvl:36 $0 HP-2(28) Pw16(16) AC4 MC0 Mov12 Xp2/39 Wt133/1500 T5 Latest messages A book appeared at your feet! Karin's flat sandal hurls a venomous potion {1}! The vial crashes on your head and breaks into shards. [-2 -> 26] You feel rather tired. Karin's flat sandal kicks you! [-16 -> 11] Karin's flat sandal kicks you! [-4 -> 7] Karin's flat sandal breathes frost! The water freezes. The blast of frost hits you! But it reflects from your shield! The water freezes. The blast of frost hits Karin's flat sandal. The giant black jellyfish touches you! [-1 -> 6] You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 34055 Monster spawn increase reached its maximum at turn 49470 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1727946 The monster class that cannot be genocided was (null) The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: batman (freq bonus 3) The monster species that spawned more often: Chirin (freq bonus 2) The monster species that spawned more often: mega cockroach (freq bonus 2) The monster species that spawned more often: amorphous force fungus (freq bonus 4) The monster species that spawned more often: greater ice spawn (freq bonus 4) The monster species that spawned more often: goblin thief (freq bonus 6) The monster species that spawned more often: terminator chess wild dog (freq bonus 9) The monster species that spawned more often: taker mushroom (freq bonus 3) The monster species that spawned more often: gray yeek (freq bonus 6) The monster species that spawned more often: giant clear ant (freq bonus 7) The monster species that spawned more often: eye tyrant (freq bonus 8) The monster species that spawned more often: mirror warp patch (freq bonus 2) The monster species that spawned more often: foxhound agent (freq bonus 3) The monster species that spawned more often: Natascha's plateau boot (freq bonus 8) The monster species that spawned more often: Sandra's plateau boot (freq bonus 5) The monster species that spawned more often: real plasma hound (freq bonus 6) The monster species that spawned more often: sulfur force fungus (freq bonus 10) The monster species that spawned more often: brass-monkey (freq bonus 4) The monster species that spawned more often: volcanic cattle (freq bonus 8) The monster species that spawned more often: antimagic turret (freq bonus 5) The monster species that never randomly spawned: phase cat The monster species that never randomly spawned: thresher The monster species that never randomly spawned: Ruea's plateau boot The monster species that never randomly spawned: tunneling worm The monster species that never randomly spawned: standard snake The monster species that never randomly spawned: dungeon fern The monster species that never randomly spawned: tunnel terror The monster species that never randomly spawned: red ooze The monster species that never randomly spawned: hungry colony The monster species that never randomly spawned: lightning monster The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 10) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 6) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 4) Next attribute increase check would have come at turn 327 Strength training was 3 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were paralyzed (-4) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1489 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (1023) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 85% 100% b - teleport away 6 body 98% 500% c - invisibility 4 body 90% 300% d - cure confusion 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (23 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...