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For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy These are the halls of Mandos... err, Medusa. Good luck making your way back up! Be careful! New moon tonight. Unknown command ' '. (8x) The evasive hill giant zaps a wedged wand! The wand hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 15 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 26860 Monster spawn increase reached its maximum at turn 61720 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1713351 The monster class that cannot be genocided was kobold The monster class that was spawned more often: dog or other canine (freq bonus 3) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: wood elf ranger (freq bonus 5) The monster species that spawned more often: mimic (freq bonus 6) The monster species that spawned more often: clear icky thing (freq bonus 22) The monster species that spawned more often: hidden colony (freq bonus 4) The monster species that spawned more often: weary-looking traveler (freq bonus 5) The monster species that spawned more often: void mushroom (freq bonus 8) The monster species that spawned more often: diamond golem (freq bonus 5) The monster species that spawned more often: dark jelly (freq bonus 28) The monster species that spawned more often: steel knight (freq bonus 5) The monster species that spawned more often: mean warp fungus (freq bonus 16) The monster species that spawned more often: Woodland-elf (freq bonus 16) The monster species that spawned more often: enemy cube jelly (freq bonus 7) The monster species that spawned more often: Axus (freq bonus 10) The monster species that spawned more often: continent centaur (freq bonus 5) The monster species that spawned more often: eel-dog (freq bonus 10) The monster species that spawned more often: cyan sentai (freq bonus 5) The monster species that spawned more often: ice fly (freq bonus 5) The monster species that spawned more often: devious kraken (freq bonus 10) The monster species that spawned more often: burning clan (freq bonus 7) The monster species that spawned more often: greedy looking gnome (freq bonus 6) The monster species that never randomly spawned: death hulk The monster species that never randomly spawned: cocktaur The monster species that never randomly spawned: journeyman medium wall The monster species that never randomly spawned: ±ÉZž!Ù±Ñèí©Ò The monster species that never randomly spawned: evasive gnoll The monster species that never randomly spawned: ruby stalk The monster species that never randomly spawned: black orc The monster species that never randomly spawned: ancient of ice The monster species that never randomly spawned: machine turret The monster species that never randomly spawned: beige warp fungus The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 7) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 9) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 13) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 35) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 4) Next attribute increase check would have come at turn 220 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1494 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (259) You are dead Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 400% b - slow monster 2 enchant 85% 100% c - resist poison 1 protect 0% 100% d - light 1 divine 0% 100% e - wizard lock 2 matter 85% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...