AmyBSOD, chaotic female rodneyan Gladiator | .| >| ------------------------------------.| |.....zo..........................F..| |...B......................i.......@.| |...@B.B...D.........................| |......................A........>....| |.B...................w..........f...| |...........F........................| |....................................| ...............7.......<.................| ------------------------------------------- [AmyBSOD the Velite] St17 Dx16 Co10 In14 Wi6 Ch11 GlaRodFemCha S11900 Dlvl:38 $0 HP-2(16) Pw8(8) AC2 MC0 Mov12 Xp1/0 Wt133/1450 T7 Stun Latest messages Unknown command ' '. (11x) The pure boy wields a yumi {12}! Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) i an imp or minor demon (homunculus) (base level 2) Accessing Pokedex entry for homunculus... Base statistics of this monster type: Base level = 2, difficulty = 3, AC = 6, magic resistance = 10, alignment -7. Normal speed (12). Normally appears everywhere, with frequency 10. Resists sleep, poison, hits as a +1 weapon. Conveys sleep, poison resistances. Small, genocidable, poisonous flyer. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d3, bite - sleep Pick an object. F a fungus or mold (topaz colony) (base level 11) Accessing Pokedex entry for topaz colony... Base statistics of this monster type: Base level = 11, difficulty = 13, AC = 5, magic resistance = 0, alignment 0. Very slow (6). Normally appears everywhere in groups, with frequency 1. Uncommon (by factor 3). Uncommon (by factor 5). Resists poison. Conveys poison resistance. Genocidable, breathless, amphibious, phasing, poisonous, reviving. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 0d5, passive - stuns 5d5, touches - stuns Pick an object. The topaz colony touches you! [-1 -> 15] You stagger... [-5 -> 10] You miss the topaz colony. You curse at the topaz colony. The topaz colony touches you! [-1 -> 11] You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 214 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 89% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 71% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 14201 Monster spawn increase reached its maximum at turn 74759 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1468368 The monster class that cannot be genocided was dragon The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: taker growth (freq bonus 12) The monster species that spawned more often: gnoll (freq bonus 4) The monster species that spawned more often: mana worm (freq bonus 4) The monster species that spawned more often: leocrotta (freq bonus 10) The monster species that spawned more often: laser metroid (freq bonus 5) The monster species that spawned more often: dark elven sorcerer (freq bonus 2) The monster species that spawned more often: black stalk (freq bonus 6) The monster species that spawned more often: pink sentai (freq bonus 10) The monster species that spawned more often: young adult black dragon (freq bonus 5) The monster species that spawned more often: horn drill turret (freq bonus 5) The monster species that spawned more often: giant tree frog (freq bonus 2) The monster species that spawned more often: grand light canyon (freq bonus 6) The monster species that spawned more often: boo (freq bonus 10) The monster species that spawned more often: gloppy turret (freq bonus 4) The monster species that spawned more often: black wizard (freq bonus 6) The monster species that spawned more often: anime lady (freq bonus 6) The monster species that spawned more often: infidel (freq bonus 6) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 2) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 6) The monster species that spawned more often: antimagic force fungus (freq bonus 4) The monster species that never randomly spawned: spike patch The monster species that never randomly spawned: porter rock kobold The monster species that never randomly spawned: burning monster The monster species that never randomly spawned: decayed mold The monster species that never randomly spawned: undead flame mage The monster species that never randomly spawned: VAX The monster species that never randomly spawned: fiend of Slaanesh The monster species that never randomly spawned: buzzy beetle The monster species that never randomly spawned: The high-heel loving asian girl her heels The monster species that never randomly spawned: furious stalk The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 4) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 1) Next attribute increase check would have come at turn 1122 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You were fire resistant You were poison resistant You were stunned (26) Your chance to block was 40% You saw invisible You were able to sense monsters possessing coveted objects You had 1489 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (181) You are dead Spells known in the end Name Level Category Fail Memory a - jumping 1 body 0% 100% b - sleep 2 enchant 76% 100% c - magic missile 3 attack 90% 200% d - insulate 2 protect 76% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...