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[-2 -> 19] Warning: HP low! [-1 -> 18] Warning: HP low! Your brain is eaten! [-2 -> 16] Warning: HP low! Budereyri fires 2 shotgun shells! Budereyri misfires! You block the 2nd shotgun shell with your shield. Budereyri fires a shotgun shell! You are hit by a shotgun shell! [-5 -> 11] Warning: HP low! Budereyri swings her shotgun. Budereyri hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 84% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Monster spawn increase started at turn 36728 Monster spawn increase reached its maximum at turn 96918 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 132335 The monster class that cannot be genocided was blob The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: lethe warp patch (freq bonus 3) The monster species that spawned more often: banished soul (freq bonus 6) The monster species that spawned more often: camo dwarf (freq bonus 9) The monster species that spawned more often: malformed flying polyp (freq bonus 10) The monster species that spawned more often: shadow troll (freq bonus 3) The monster species that spawned more often: plasma vortex (freq bonus 5) The monster species that spawned more often: dwarven chaos knight (freq bonus 3) The monster species that spawned more often: adanrog (freq bonus 8) The monster species that spawned more often: Tien-Shin Akuma (freq bonus 4) The monster species that spawned more often: opal mold (freq bonus 4) The monster species that spawned more often: thorned elder (freq bonus 20) The monster species that spawned more often: forbidden arts centaur (freq bonus 48) The monster species that spawned more often: pale asian lady (freq bonus 8) The monster species that spawned more often: kobold hewer (freq bonus 12) The monster species that spawned more often: ice bear (freq bonus 4) The monster species that spawned more often: dervish (freq bonus 16) The monster species that spawned more often: Jennifer's lovely sneaker (freq bonus 6) The monster species that spawned more often: umbra force fungus (freq bonus 8) The monster species that spawned more often: Cait the cat (freq bonus 4) The monster species that spawned more often: agate stalk (freq bonus 3) The monster species that never randomly spawned: crawling eye The monster species that never randomly spawned: shock ant The monster species that never randomly spawned: quantum fungus The monster species that never randomly spawned: Dominik The monster species that never randomly spawned: translucent stalk The monster species that never randomly spawned: occult warlock The monster species that never randomly spawned: aqua muncher The monster species that never randomly spawned: Undead Kop The monster species that never randomly spawned: petty nupperibo The monster species that never randomly spawned: semi-novice mindcrafter The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 39) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 17) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 7) Next attribute increase check would have come at turn 852 Strength training was 2 Dexterity training was 1 Wisdom training was -2 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1410 points of nutrition remaining You were stealthy You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could not have safely prayed (213) You are dead Spells known in the end Name Level Category Fail Memory a - confuse self 3 healing 90% 200% b - cure sickness 3 healing 90% 200% c - create familiar 7 healing 99% 600% d - knock 1 matter 4% 100% e - detect unseen 3 divine 90% 200% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 10 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (29 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...