AmyBSOD, lawful female rodneyan Gladiator ##################### ################################ ######## }}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}} }}}}}}}}}}}}}}}}} }}}}}}}}}}}}.}}}}}}}}}}}}} T}}}}}} }}}}}}}}}}}}}} }}}}}}}}.}}}...} }}}}}.} }}... # }}..}}}}.`# }}}}}}..B#...B .}}...# .}}..- .... #..}}}}}.` }}}}}....B# .}}}}}......# | #.}}}}} #......}}}}..#..}}.}}}.}}.`.}}}}}.# ....+ | .}}}}}.....} #.}}}}...)<}}}}}}.#}}}}}}}}}}}}}..# | |.} #..}}}}}}}}}}}} #.}}}}}}}}..}}}}}}}}}}}.....- # --+--.`}}}}}}...}}}}}}}}}}}}}}}}}}}#.}B}}}}}}}}}}}}B}.# #}}}}}.......}}}}}}..}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}+}}}.}}`# # # #..`} #}}}}}}}}}}}....}}}}}}}}}}#@BB}}.# }...}}}}}}}}}}}}}}...}}}}} }}}}}}}`.}}}}}}}}}}} #...}}}}}}}}.#.}.# ....# ...}}}}}}}}}}}}}.}}}}}} #}}}}}}}}}}}}}}}.`..}}}}} ...}}.}}}}}}}}} ..?.. ....# .} }}}.# }}}}}}}}}} #}}}}}}}}}}}}}}}}. #..}}}}}}}}}}}}}}..}}}}}B.---- +-- # .. }}}}}} #}}}}.}`.}}}}} #.....}}}}}}}}}}}..#.}}}}.#.| } #}} #.}.. ` # #.}}}}}}.}}}}}}}....}}. .| # }}. .}}}}}}}...}}}}}}}}}}}}}#.| }}}$}}}}}}}}.#..}}}}}}}}}}}} }- +.}}}}}}}}}}}}} }.}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} [AmyBSOD the Velite] St12 Dx12 Co8 In12 Wi11 Ch12 GlaRodFemLaw S12526 Dlvl:36 $0 HP-1(24) Pw24(24) AC4 MC0 Mov12 Xp2/39 Wt133/1150 T5 Latest messages Plop! You are hit by the 4th arrow. [-15 -> 3] Warning: HP low! Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) B a bat or bird (evasive airborne parrot) (base level 2) Accessing Pokedex entry for evasive airborne parrot... Base statistics of this monster type: Base level = 2, difficulty = 5, AC = 6, magic resistance = 0, alignment 0. Very fast (20). Normally appears everywhere, with frequency 1. No resistances. No conveyed resistances. Genocidable, herbivorous flyer. Can be seen with infravision. Tries to avoid moving right next to you. Is a valid polymorph form. Attacks: 1d4, bite - ordinary physical 1d4, claw (punch, hit, etc.) - ordinary physical Pick an object. Done. Unknown command ' '. (6x) You hear a chugging sound. A gush of water hits the dangerous shantak! The evasive airborne parrot bites you! [-2 -> 2] Warning: HP low! The evasive airborne parrot claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Ring drop chance was reduced to 20% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 99% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 29195 Monster spawn increase reached its maximum at turn 53576 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 188265 The monster class that cannot be genocided was naga The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: brown draconian (freq bonus 5) The monster species that spawned more often: division thief (freq bonus 10) The monster species that spawned more often: boar (freq bonus 20) The monster species that spawned more often: Ujbilex (freq bonus 5) The monster species that spawned more often: demonic jellyfish (freq bonus 6) The monster species that spawned more often: barricade tower (freq bonus 10) The monster species that spawned more often: night goblin (freq bonus 10) The monster species that spawned more often: undead amazon (freq bonus 6) The monster species that spawned more often: water warp fungus (freq bonus 6) The monster species that spawned more often: night lord (freq bonus 32) The monster species that spawned more often: tasloi mummy (freq bonus 6) The monster species that spawned more often: Tonja (freq bonus 36) The monster species that spawned more often: force hobgoblin (freq bonus 10) The monster species that spawned more often: suicide dwarf (freq bonus 5) The monster species that spawned more often: time turret (freq bonus 8) The monster species that spawned more often: ring permamimic (freq bonus 12) The monster species that spawned more often: stone stalk (freq bonus 36) The monster species that spawned more often: jealousy (freq bonus 9) The monster species that spawned more often: Glasya (freq bonus 9) The monster species that spawned more often: Kumo, the demon spider (freq bonus 12) The monster species that never randomly spawned: wererabbit The monster species that never randomly spawned: night lizard The monster species that never randomly spawned: Pero Pero The monster species that never randomly spawned: bright blue fungus The monster species that never randomly spawned: basher The monster species that never randomly spawned: Mephisto The monster species that never randomly spawned: aoa The monster species that never randomly spawned: aircraft carrier The monster species that never randomly spawned: petty killer tomato The monster species that never randomly spawned: dwarven wizard The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 19) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 2) Next attribute increase check would have come at turn 519 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 40% You saw invisible You were able to sense monsters possessing coveted objects You had 1493 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could have safely prayed (59) You are dead Spells known in the end Name Level Category Fail Memory a - mutation 6 body 98% 500% b - stun monster 1 enchant 0% 100% c - command undead 5 attack 95% 400% d - dig 5 matter 95% 400% e - wizard lock 2 matter 90% 100% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...