AmyBSOD, chaotic male rodneyan Gladiator ---------- |........| |........| |.......$. ......d..| |.>%.@...| |.s..@...| -------+-- [AmyBSOD the Thraex] St10 Dx9 Co6 In11 Wi7 Ch7 GlaRodMalCha S13342 Dlvl:35 $0 HP-1(27) Pw28(28) AC4 MC0 Mov12 Xp3/79 Wt133/1000 T6 Latest messages The asian woman drinks a mint potion {1}! The asian woman's body takes on a strange transparency. You hit the gnomish master thief! You curse at the gnomish master thief. You kill the gnomish master thief! Welcome to experience level 3. You feel quick! The invisible asian woman wields a hugging boot {5}! The invisible asian woman swings her hugging boot. The invisible asian woman hits you! [-3 -> 24] The invisible asian woman kicks you! The invisible asian woman slams her leather peep-toes against your shins! [-5 -> 19] [-3 -> 16] The invisible asian woman swings her hugging boot. The invisible asian woman hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 9 Scroll drop chance was reduced to 97% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 98% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 29713 Monster spawn increase reached its maximum at turn 47729 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 553575 The monster class that cannot be genocided was sea monster Today, this monster class was always generated invisible: jabberwock The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: quantum statistical mechanic (freq bonus 7) The monster species that spawned more often: training snake (freq bonus 3) The monster species that spawned more often: greater nalfeshnee (freq bonus 6) The monster species that spawned more often: Jane's hugging boot (freq bonus 6) The monster species that spawned more often: Oberon Worker (freq bonus 10) The monster species that spawned more often: inertia hound (freq bonus 4) The monster species that spawned more often: malfunctioning babelfish (freq bonus 10) The monster species that spawned more often: sun snake (freq bonus 4) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 6) The monster species that spawned more often: tasloi shaman (freq bonus 3) The monster species that spawned more often: bright green slime (freq bonus 6) The monster species that spawned more often: mummified soldier (freq bonus 3) The monster species that spawned more often: ten of clubs (freq bonus 3) The monster species that spawned more often: scary monster (freq bonus 8) The monster species that spawned more often: irresistible force fungus (freq bonus 2) The monster species that spawned more often: dark gray growth (freq bonus 5) The monster species that spawned more often: war bantam (freq bonus 3) The monster species that spawned more often: frogman (freq bonus 8) The monster species that spawned more often: wooden patch (freq bonus 4) The monster species that spawned more often: lichen (freq bonus 4) The monster species that never randomly spawned: wrinkled growth The monster species that never randomly spawned: undead soul killer The monster species that never randomly spawned: metallic yellow centipede The monster species that never randomly spawned: shadow beast The monster species that never randomly spawned: rainbow colony The monster species that never randomly spawned: bleach ghost The monster species that never randomly spawned: sulfur mushroom The monster species that never randomly spawned: flying stalker piranha The monster species that never randomly spawned: Anti-Elbereth Operative The monster species that never randomly spawned: metal slug The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 24) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 58) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 11) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 18) Next attribute increase check would have come at turn 1179 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1489 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (155) You are dead Spells known in the end Name Level Category Fail Memory a - finger 2 divine 90% 100% b - jumping 1 body 0% 100% c - cure blindness 2 healing 90% 100% d - sleep 2 enchant 90% 100% e - cure confusion 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (22 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...