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You feel healthier! You hear some noises in the distance. You hit the cloud cattle. You miss the cloud cattle. You hear a mumbled incantation. The cloud cattle bites you! [-8 -> 8] The cloud cattle bites you! The cloud cattle's bite was poisoned! The poison doesn't seem to affect you. [-7 -> 1] Warning: HP low! You miss the cloud cattle. (2x) The cloud cattle bites you! The cloud cattle's bite was poisoned! The poison doesn't seem to affect you. You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 95% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Monster spawn increase started at turn 17340 Monster spawn increase reached its maximum at turn 33216 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 149450 The monster class that cannot be genocided was naga Today, this monster class was always generated invisible: sea monster The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: zapdos (freq bonus 10) The monster species that spawned more often: golden mold (freq bonus 8) The monster species that spawned more often: karmic jelly (freq bonus 16) The monster species that spawned more often: baboon (freq bonus 18) The monster species that spawned more often: millenum (freq bonus 6) The monster species that spawned more often: lava gazer (freq bonus 4) The monster species that spawned more often: ultraviolet laser (freq bonus 7) The monster species that spawned more often: giant grey scorpion (freq bonus 20) The monster species that spawned more often: gnome cleric (freq bonus 20) The monster species that spawned more often: wallaroo (freq bonus 6) The monster species that spawned more often: inadvertent troll (freq bonus 7) The monster species that spawned more often: fencer (freq bonus 4) The monster species that spawned more often: chloroform penetrator (freq bonus 3) The monster species that spawned more often: adult sirrush (freq bonus 3) The monster species that spawned more often: large amulet trove (freq bonus 12) The monster species that spawned more often: abyss spider (freq bonus 4) The monster species that spawned more often: giant insect swarm (freq bonus 12) The monster species that spawned more often: grave lich (freq bonus 8) The monster species that spawned more often: gentleman (freq bonus 6) The monster species that spawned more often: novice mindcrafter (freq bonus 6) The monster species that never randomly spawned: sloth shrunken head The monster species that never randomly spawned: recluse spider The monster species that never randomly spawned: embracing octopus The monster species that never randomly spawned: water-using dragon The monster species that never randomly spawned: mosquito The monster species that never randomly spawned: sandman The monster species that never randomly spawned: jackal The monster species that never randomly spawned: green nightmare The monster species that never randomly spawned: The Coffin Nail The monster species that never randomly spawned: elven shade The monster class that always generated with extra speed: giant humanoid The monster class that more likely to generate with musable stuff: Keystone Kop The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 391) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 8) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 16) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 9) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 10) Next attribute increase check would have come at turn 1804 Strength training was 2 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1481 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could not have safely prayed (1167) You are dead Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 90% 100% b - endure cold 2 protect 90% 100% c - flame sphere 1 matter 28% 100% d - command undead 5 attack 95% 400% e - polymorph 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(1671) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...