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The mace welds itself to the water troll's claw! Wait! There's something there you can't see! The piranha bites you! [-5 -> 16] The tentacool bites you! The tentacool's bite was poisoned! The poison doesn't seem to affect you. [-10 -> 6] Warning: HP low! The tentacool brushes against your leg. The tentacool hits you! [-1 -> 5] Warning: HP low! The water troll swings his mace. The water troll hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 292 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 59% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 99% Number of artifacts generated was 0 Monster spawn increase started at turn 46516 Monster spawn increase reached its maximum at turn 67535 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 250128 The monster class that cannot be genocided was worm The monster class that was spawned more often: sea monster (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 4) The monster species that spawned more often: Corina (freq bonus 6) The monster species that spawned more often: forgotten snake (freq bonus 7) The monster species that spawned more often: unseen potato (freq bonus 14) The monster species that spawned more often: stygian doll shaman (freq bonus 7) The monster species that spawned more often: psychic warp patch (freq bonus 14) The monster species that spawned more often: General Heatherstone (freq bonus 6) The monster species that spawned more often: acid grue (freq bonus 10) The monster species that spawned more often: knapsack sheep (freq bonus 16) The monster species that spawned more often: time tempest (freq bonus 6) The monster species that spawned more often: Demimaster Assassin (freq bonus 104) The monster species that spawned more often: fake mushroom (freq bonus 6) The monster species that spawned more often: being moose (freq bonus 7) The monster species that spawned more often: petty kalashnikov wall (freq bonus 10) The monster species that spawned more often: anthrazite stalk (freq bonus 120) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 14) The monster species that spawned more often: kobold chieftain (freq bonus 6) The monster species that spawned more often: night cat (freq bonus 6) The monster species that spawned more often: toxicated potato (freq bonus 12) The monster species that spawned more often: butterfly (freq bonus 6) The monster species that spawned more often: Nazgul (freq bonus 12) The monster species that never randomly spawned: metal mechanic The monster species that never randomly spawned: disenchanter force fungus The monster species that never randomly spawned: petro elemental The monster species that never randomly spawned: Rita's sexy sandal The monster species that never randomly spawned: epidote fungus The monster species that never randomly spawned: insecteon The monster species that never randomly spawned: swamp centaur The monster species that never randomly spawned: Silvana The monster species that never randomly spawned: adult draken The monster species that never randomly spawned: porter hungry stalk The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 199) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 17) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 1) Next attribute increase check would have come at turn 756 Strength training was -1 Dexterity training was 1 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1471 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could not have safely prayed (532) You are dead Spells known in the end Name Level Category Fail Memory a - restore ability 4 healing 90% 300% b - healing 1 healing 0% 100% c - acid stream 4 matter 90% 300% d - polymorph 6 body 98% 500% e - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) phase door 3 R LIMIT(255) invoke deity 3 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (23 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...