AmyBSOD, neutral female rodneyan Gladiator -}--# --....-- .......f |......'| |...}..@| ---.. ->- - -#}## } | [AmyBSOD the Velite] St18/04 Dx13 Co12 In4 Wi10 Ch8 GlaRodFemNeu S11850 Dlvl:37 $0 HP0(16) Pw8(8) AC4 MC0 Mov12 Xp1/0 Wt133/1650 T5 Latest messages Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy These are the halls of Mandos... err, Medusa. Good luck making your way back up! Be careful! New moon tonight. Unknown command ' '. (10x) You hear a chugging sound. Katzenhund picks up a potion {1}. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) ' a golem (semblance) (base level 13) (female) Accessing Pokedex entry for semblance... Base statistics of this monster type: Base level = 13, difficulty = 15, AC = 5, magic resistance = 90, alignment 0. Normal speed (12). Normally appears everywhere, with frequency 1. Uncommon (by factor 10). Resists sleep, poison, petrification. Leaves no corpse. Not genocidable, breathless, amphibious, nonliving. May be eaten by vegans. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 3d8, claw (punch, hit, etc.) - ordinary physical 1d4, tentacles - drains intelligence Pick an object. Done. Unknown command ' '. (2x) The semblance claws you! [-15 -> 1] Warning: HP low! The semblance's tentacles suck you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 291 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 97% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 75% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Monster spawn increase started at turn 23634 Monster spawn increase reached its maximum at turn 46461 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2093116 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: jesed sephirah (freq bonus 12) The monster species that spawned more often: agate warp patch (freq bonus 8) The monster species that spawned more often: energy mushroom (freq bonus 14) The monster species that spawned more often: nastystone sniper (freq bonus 8) The monster species that spawned more often: Lamaschtu (freq bonus 3) The monster species that spawned more often: red colony (freq bonus 6) The monster species that spawned more often: slime elemental (freq bonus 8) The monster species that spawned more often: ultramarine colony (freq bonus 3) The monster species that spawned more often: dark troll (freq bonus 4) The monster species that spawned more often: colorless mold (freq bonus 3) The monster species that spawned more often: roper (freq bonus 16) The monster species that spawned more often: phantom ghost (freq bonus 10) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 3) The monster species that spawned more often: old granny (freq bonus 8) The monster species that spawned more often: Iris flax (freq bonus 5) The monster species that spawned more often: copper snake (freq bonus 4) The monster species that spawned more often: metallic green centipede (freq bonus 3) The monster species that spawned more often: yellow draconian (freq bonus 24) The monster species that spawned more often: spider bomb (freq bonus 4) The monster species that spawned more often: centaur grandmaster (freq bonus 16) The monster species that never randomly spawned: large wand trove The monster species that never randomly spawned: Carmilla The monster species that never randomly spawned: legion devil buzzer The monster species that never randomly spawned: Sally The monster species that never randomly spawned: brown draconian The monster species that never randomly spawned: blue hulk The monster species that never randomly spawned: Sophia's hugging boot The monster species that never randomly spawned: storm demon The monster species that never randomly spawned: migo queen The monster species that never randomly spawned: vampiric force patch The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 9) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 20) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 3) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 12) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 1) Next attribute increase check would have come at turn 584 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1494 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (198) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 100% b - cone of cold 5 matter 95% 400% c - disintegration beam 8 attack 100% 700% d - polymorph 6 body 98% 500% e - enlighten 4 body 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...