AmyBSOD, chaotic male rodneyan Gladiator }}} }.. }....(..I}}}I}}@} }}} ...%..(......%n;; }}I -------------.}} }}} I%+(%?.. ------+. |.. (.. |.. --- ... .<.` (... (}} [AmyBSOD the Dimachaerus] St16 Dx14 Co12 In13 Wi10 Ch3 GlaRodMalCha S21014 Dlvl:38 $0 HP-8(103) Pw25(83) AC9 MC0 Mov12 Xp8/1611 Wt68/1850 T56 Latest messages [-6 -> 46] The water freezes. You hear a crackling sound. (2x) The seel lashes you! [-4 -> 42] The bloodgill bites you! [-16 -> 26] The bloodgill brushes against your leg. You hear leaves rustling. The seel claws you! You're covered in frost! [-13 -> 14] Warning: HP low! The seel lashes you! [-2 -> 12] Warning: HP low! The bloodgill bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 29 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 91% Potion drop chance was reduced to 78% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 15465 Monster spawn increase reached its maximum at turn 36104 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 256896 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: Inspector Katcher (freq bonus 8) The monster species that spawned more often: carrion fang (freq bonus 9) The monster species that spawned more often: wood wife (freq bonus 11) The monster species that spawned more often: beige warp patch (freq bonus 28) The monster species that spawned more often: hidden growth (freq bonus 12) The monster species that spawned more often: lizard man (freq bonus 6) The monster species that spawned more often: Blight Disease (freq bonus 6) The monster species that spawned more often: glass smasher (freq bonus 7) The monster species that spawned more often: chain devil (freq bonus 12) The monster species that spawned more often: petro force fungus (freq bonus 5) The monster species that spawned more often: vampire (freq bonus 7) The monster species that spawned more often: blue eyes white dragon (freq bonus 5) The monster species that spawned more often: gnarled fly (freq bonus 8) The monster species that spawned more often: Jenni (freq bonus 7) The monster species that spawned more often: Mandarina (freq bonus 8) The monster species that spawned more often: carver shaman (freq bonus 6) The monster species that spawned more often: star-spawn of Cthulhu (freq bonus 7) The monster species that spawned more often: mini triad (freq bonus 12) The monster species that spawned more often: Vilea's hugging boot (freq bonus 6) The monster species that spawned more often: regenerating mind flayer (freq bonus 66) The monster species that never randomly spawned: black reaver The monster species that never randomly spawned: soul killer blowdart The monster species that never randomly spawned: internet dragon The monster species that never randomly spawned: novice archer The monster species that never randomly spawned: icicle penetrator The monster species that never randomly spawned: normal turret The monster species that never randomly spawned: scarlet force fungus The monster species that never randomly spawned: black shuck The monster species that never randomly spawned: Julchen's sneaker The monster species that never randomly spawned: dungeon archer The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 13) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 8) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 2) Next attribute increase check would have come at turn 527 Strength training was 12 Dexterity training was 5 Wisdom training was 1 Constitution training was 2 You were fire resistant You were poison resistant You were level-drain resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1337 points of nutrition remaining You were stealthy You could teleport You had teleport control You could fly You could survive without air You regenerated You were a wereeel You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (230) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 105% b - aggravate monster 4 body 90% 300% c - cure sickness 3 healing 90% 200% d - drain life 3 attack 90% 200% e - shocking sphere 1 matter 0% 100% Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) phase door 8 R LIMIT(547) invoke deity 8 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 14 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (35 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...