AmyBSOD, lawful female rodneyan Gladiator ######### ##################################### ###### }}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}} }}}}} .}B}}}} }}}}}}}}}}} }} }}}}}}}}}}. }}}} }}}}} B}}B}} }}}}}}}}n..} }}}}}}B}} ..} .} }... #.}}}}} }..}}}}`.#.}}}}}}...#.`. ..# .}}. - ...}}}}}}} } #..}}}}}... }}}}/....# }}}....$ # | |. #.}}}}}}}.#. ....}}}}C.#..}}.}}}.}}...}}}}}.# ...+ |.}}.}}}}}....B}}}#.}}}}.....}}}}}}.# }}}}}}}}}}}}..# | |.}}}}}}. #..}}}}}}}B}}}}}#)}}}}}}}}..}}}}}}}}}}}..$?.- # --+--..}}}}}}...}}}}}}}}}}}}}}}}}}}#.}}}}}}}}}}}}}}}}.# #}}}}}.......}}}}}}..}}}}}}}B}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}.}}.# # # #... #}}}}}}}}}}}..hh}}}}}}}}}}#}}}}}.# }}}}}}}}}}...}}}}} # #}}}}}}B..}}}}}}}}}} #...}}}}}}}}.# }.# .B..# }}}}}} #}}}}}}}B}}}}B}}B.;.}}}}}}}...}}.}}}}}};}}}....!.`.....# #}}}}}}}}}}}}}}}} #..}}}}}}}}}}}}}}..@}}}}..------+-- #}}}}.}..}}}} #.....}}}}}}}}}}}..#.}}}}.#.| #}} #.} # #.}}}}}}.}}}}}}}....}}..`| # ...}}}}}}}...}}}}}}}}}}}}}#.| #..}}}.}}}}}}}}.#..}}}}}}}}}}}}} - }}..}}}}}}}}}}}}} }.}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} [AmyBSOD the Velite] St13 Dx7 Co17 In12 Wi8 Ch9 GlaRodFemLaw S11900 Dlvl:39 $0 HP-2(16) Pw8(8) AC5 MC0 Mov12 Xp1/0 Wt133/1600 T6 Latest messages Unknown command ' '. (9x) The sniper wields a sniper rifle {20}! The sniper rifle welds itself to the sniper's hand! The centaurtrice wields a crossbow {20}! The centaurtrice shoots 3 crossbow bolts! The 1st crossbow bolt misses Katzenhund. You are hit by the 1st crossbow bolt. [-2 -> 14] The 2nd crossbow bolt misses Katzenhund. You are hit by the 2nd crossbow bolt! [-5 -> 9] The 3rd crossbow bolt hits Katzenhund! Katzenhund is killed! The giant crayfish claws you! [-11 -> 3] Warning: HP low! The giant crayfish claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 90% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 22188 Monster spawn increase reached its maximum at turn 67206 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 646240 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: cave troll (freq bonus 4) The monster species that spawned more often: albino roach (freq bonus 4) The monster species that spawned more often: death mage (freq bonus 4) The monster species that spawned more often: battle tank (freq bonus 5) The monster species that spawned more often: sepia colony (freq bonus 6) The monster species that spawned more often: blazing fern spore (freq bonus 4) The monster species that spawned more often: haughty centaur (freq bonus 8) The monster species that spawned more often: polar wolf (freq bonus 8) The monster species that spawned more often: canine quylthulg (freq bonus 12) The monster species that spawned more often: Max (freq bonus 2) The monster species that spawned more often: novice ranger (freq bonus 4) The monster species that spawned more often: porter baluchitherium (freq bonus 4) The monster species that spawned more often: blind eye (freq bonus 16) The monster species that spawned more often: poison wolf (freq bonus 3) The monster species that spawned more often: elf zombie (freq bonus 6) The monster species that spawned more often: woodsman (freq bonus 4) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 3) The monster species that spawned more often: Schezo Wegey (freq bonus 12) The monster species that spawned more often: unmagic worm mass (freq bonus 2) The monster species that spawned more often: baby blood dragon (freq bonus 4) The monster species that never randomly spawned: Yvonne The monster species that never randomly spawned: large fox The monster species that never randomly spawned: leocentaur chief The monster species that never randomly spawned: multi-hued warp patch The monster species that never randomly spawned: Calcifer The monster species that never randomly spawned: dagorrog The monster species that never randomly spawned: death eater The monster species that never randomly spawned: magic mushroom patch The monster species that never randomly spawned: snark The monster species that never randomly spawned: chaffinch The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 17) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 12) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 2) Next attribute increase check would have come at turn 1081 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1493 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could not have safely prayed (343) You are dead Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% b - slow monster 2 enchant 90% 100% c - finger of death 7 attack 99% 600% d - cure blindness 2 healing 90% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...