AmyBSOD, chaotic female rodneyan Gladiator `.. .<.| ..`| d@| g%| [AmyBSOD the Velite] St12 Dx6 Co11 In7 Wi4 Ch9 GlaRodFemCha S12124 Dlvl:37 $0 HP-9(25) Pw22(22) AC5 MC0 Mov12 Xp2/39 Wt133/1300 T4 Latest messages Hello AmyBSOD, welcome to SlashEMExtended! You are a chaotic female rodneyan Gladiator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy These are the halls of Mandos... err, Medusa. Good luck making your way back up! Be careful! New moon tonight. Unknown command ' '. (11x) You hear a chugging sound. The bandit hits you! [-6 -> 10] The bandit touches you! [-1 -> 9] You miss the bandit. You curse at the bandit. You kill the bandit! Welcome to experience level 2. You miss the gremlin. (2x) You hear a flinging sound. You are hit by a boulder! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 136 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 54 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 98% Potion drop chance was reduced to 72% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 55230 Monster spawn increase reached its maximum at turn 80590 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 288225 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: police (freq bonus 12) The monster species that spawned more often: Kankurou Nishiyama (freq bonus 6) The monster species that spawned more often: cursing point (freq bonus 6) The monster species that spawned more often: Anji Mito (freq bonus 4) The monster species that spawned more often: teacher (freq bonus 2) The monster species that spawned more often: fucked-up person (freq bonus 4) The monster species that spawned more often: jumping corpse fish (freq bonus 3) The monster species that spawned more often: werelichen (freq bonus 5) The monster species that spawned more often: magic turret (freq bonus 3) The monster species that spawned more often: ogre lord (freq bonus 4) The monster species that spawned more often: hardened warrior (freq bonus 6) The monster species that spawned more often: giant flea (freq bonus 6) The monster species that spawned more often: raging ogre (freq bonus 3) The monster species that spawned more often: magic mushroom (freq bonus 4) The monster species that spawned more often: Janine's sneaker (freq bonus 52) The monster species that spawned more often: young plain dragon (freq bonus 3) The monster species that spawned more often: Lena (freq bonus 3) The monster species that spawned more often: gold viper (freq bonus 3) The monster species that spawned more often: necroskeleton (freq bonus 3) The monster species that spawned more often: brown snake (freq bonus 6) The monster species that never randomly spawned: whirling hatchet The monster species that never randomly spawned: desert kobold shaman The monster species that never randomly spawned: poison lich The monster species that never randomly spawned: spider swarm The monster species that never randomly spawned: covetous Uruk-hai The monster species that never randomly spawned: arch-lichen The monster species that never randomly spawned: Melanie's hugging boot The monster species that never randomly spawned: wormwood The monster species that never randomly spawned: radiant fungus The monster species that never randomly spawned: quantum colony The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 20) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 17) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 20) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 11) Next attribute increase check would have come at turn 321 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1493 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could not have safely prayed (363) You are dead Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% b - enchant weapon 7 enchant 99% 600% c - confuse monster 2 enchant 90% 100% d - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...