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[-5 -> 9] Warning: HP low! [-1 -> 8] Warning: HP low! The quarterback tortoise bites you! Wizard of Yendor, all your powers will be lost... [-1 -> 7] Warning: HP low! The quarterback tortoise brushes against your leg. The anime girl hits you! [-2 -> 5] Warning: HP low! The anime girl kicks you! The anime girl slams her plateau soles against your shins, and stomps your feet! [-4 -> 1] Warning: HP low! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 14 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 91% chance Wand drop chance was reduced to 80% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 1 Monster spawn increase started at turn 18372 Monster spawn increase reached its maximum at turn 42690 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 470097 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: spotted mushroom patch (freq bonus 16) The monster species that spawned more often: wide-eyed tourist (freq bonus 4) The monster species that spawned more often: Simone's thick hugging boot (freq bonus 6) The monster species that spawned more often: rust penetrator (freq bonus 6) The monster species that spawned more often: acid mage (freq bonus 3) The monster species that spawned more often: fire vortex (freq bonus 4) The monster species that spawned more often: black dragon worm (freq bonus 5) The monster species that spawned more often: phaser stalk (freq bonus 3) The monster species that spawned more often: knight of the forgetting (freq bonus 8) The monster species that spawned more often: porter inertia fungus (freq bonus 6) The monster species that spawned more often: big turret (freq bonus 6) The monster species that spawned more often: tiferet sephirah (freq bonus 4) The monster species that spawned more often: deceiving colony (freq bonus 4) The monster species that spawned more often: obnoxious naiad (freq bonus 16) The monster species that spawned more often: Kop-branded ravenous cream pie (freq bonus 6) The monster species that spawned more often: special warp patch (freq bonus 8) The monster species that spawned more often: Meltem (freq bonus 15) The monster species that spawned more often: frogman leader (freq bonus 5) The monster species that spawned more often: ray turret (freq bonus 4) The monster species that spawned more often: bronze gargoyle (freq bonus 3) The monster species that never randomly spawned: granite giant The monster species that never randomly spawned: elf-lord The monster species that never randomly spawned: pellet archer The monster species that never randomly spawned: terrax The monster species that never randomly spawned: karmic spore The monster species that never randomly spawned: blood dragon The monster species that never randomly spawned: deep force gnome The monster species that never randomly spawned: weary-looking traveler The monster species that never randomly spawned: carrion crawler The monster species that never randomly spawned: cave error The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 17) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 15) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 1) Next attribute increase check would have come at turn 1381 Strength training was 6 Dexterity training was 2 Wisdom training was 6 Constitution training was 1 You were fire resistant You were poison resistant You were stunned (60) You saw invisible You were able to sense monsters possessing coveted objects You had 1294 points of nutrition remaining You were stealthy You aggravated monsters You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (309) You are dead (2nd time!) You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 10 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (33 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...