AmyBSOD, chaotic male rodneyan Gladiator --- -- |EE E| |.EEE| |EEEE| |EEE.| |EEEE| |EEEE| |EE@E| |EfEE| |EEEE| |EEE.| |EEEE| |EEE}| |EEE}| |EEEE| ------ [AmyBSOD the Velite] St15 Dx10 Co5 In8 Wi5 Ch8 GlaRodMalCha S11850 Dlvl:38 $0 HP-23(16) Pw8(8) AC4 MC0 Mov12 Xp1/0 Wt133/1100 T2 Latest messages Pick an object. E an elemental (water elemental) (base level 8) Accessing Pokedex entry for water elemental... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 2, magic resistance = 30, alignment 0. Very slow (6). Normally appears everywhere, with frequency 10. Resists poison, petrification. Leaves no corpse. Big, not genocidable, amphibious swimmer. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 5d6, claw (punch, hit, etc.) - ordinary physical Pick an object. E an elemental (invisible pain master) (base level 26) [seen: see invisible] Accessing Pokedex entry for pain master... Base statistics of this monster type: Base level = 26, difficulty = 28, AC = -3, magic resistance = 50, alignment 0. Fast (16). Normally appears everywhere, with frequency 5. No resistances. No conveyed resistances. Big, genocidable, invisible flyer. See invisible. May be eaten by vegans. Follows you to other levels. Has infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 4d11, claw (punch, hit, etc.) - ordinary physical Pick an object. Done. Unknown command ' '. (8x) You hit the invisible force stalker! You miss the invisible force stalker. Unknown command ' '. You miss the invisible stalker. You curse at the invisible stalker. Katzenhund bites the emu. The invisible stalker claws you! [-13 -> 3] Warning: HP low! The invisible pain master claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 19 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 92% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 42435 Monster spawn increase reached its maximum at turn 58140 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 293202 The monster class that cannot be genocided was mummy The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: freeze wolf (freq bonus 10) The monster species that spawned more often: aimless-looking merchant (freq bonus 14) The monster species that spawned more often: Mister SIR (freq bonus 6) The monster species that spawned more often: stalking sensei lichen (freq bonus 6) The monster species that spawned more often: space wasp queen (freq bonus 9) The monster species that spawned more often: butcher shaman (freq bonus 6) The monster species that spawned more often: tiger cub (freq bonus 10) The monster species that spawned more often: unreal patch (freq bonus 12) The monster species that spawned more often: young adult red dragon (freq bonus 5) The monster species that spawned more often: giant marksman ant (freq bonus 8) The monster species that spawned more often: arch-titan (freq bonus 7) The monster species that spawned more often: giant gold frog (freq bonus 7) The monster species that spawned more often: luminous cloud (freq bonus 6) The monster species that spawned more often: translucent mushroom (freq bonus 10) The monster species that spawned more often: blood brothers (freq bonus 10) The monster species that spawned more often: giant item trove (freq bonus 16) The monster species that spawned more often: red starlit sky (freq bonus 7) The monster species that spawned more often: gyarados (freq bonus 6) The monster species that spawned more often: poltergeist (freq bonus 24) The monster species that spawned more often: chaos mutant (freq bonus 6) The monster species that never randomly spawned: bushy squirrel The monster species that never randomly spawned: pit bull The monster species that never randomly spawned: glibbery slime The monster species that never randomly spawned: lava lover The monster species that never randomly spawned: topaz stalk The monster species that never randomly spawned: purple ooze The monster species that never randomly spawned: red naga The monster species that never randomly spawned: The Queen of Farts The monster species that never randomly spawned: Keystone Officer The monster species that never randomly spawned: baby platinum dragon The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 59) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 14) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 7) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 4) Next attribute increase check would have come at turn 405 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1496 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could not have safely prayed (430) You are dead Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 90% 200% b - force bolt 1 attack 12% 100% c - magic missile 3 attack 90% 200% d - finger 2 divine 90% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...