AmyBSOD, lawful male rodneyan Gladiator d`} %@. %.% [AmyBSOD the Thraex] St12 Dx11 Co9 In9 Wi7 Ch7 GlaRodMalLaw S14898 Dlvl:36 $0 HP-21(40) Pw32(32) AC4 MC0 Mov12 Xp3/79 Wt133/1250 T4 Latest messages The warhorse bites you! [-3 -> 1] Warning: HP low! You miss the warhorse. You curse at the warhorse. You kill the warhorse! Welcome to experience level 3. You feel quick! A book appeared at your feet! The stone mewlip touches you! [-1 -> 39] [-5 -> 34] The stone mewlip touches you! [-1 -> 33] [-1 -> 32] You hear a flinging sound. You are hit by a boulder! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 96% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 39292 Monster spawn increase reached its maximum at turn 117362 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3509962 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: light (freq bonus 6) The monster species that spawned more often: Wendy's sexy leather pump (freq bonus 14) The monster species that spawned more often: mugger (freq bonus 7) The monster species that spawned more often: borer beetle (freq bonus 7) The monster species that spawned more often: deranged shaman (freq bonus 8) The monster species that spawned more often: real fire hound (freq bonus 18) The monster species that spawned more often: sepia warp fungus (freq bonus 7) The monster species that spawned more often: inficated one (freq bonus 20) The monster species that spawned more often: nhtng horror (freq bonus 14) The monster species that spawned more often: sportal wombat (freq bonus 8) The monster species that spawned more often: force mugger (freq bonus 9) The monster species that spawned more often: gore mold (freq bonus 18) The monster species that spawned more often: Don Finwe (freq bonus 18) The monster species that spawned more often: werelichen (freq bonus 16) The monster species that spawned more often: blue-green fungus (freq bonus 10) The monster species that spawned more often: absent warp fungus (freq bonus 7) The monster species that spawned more often: threshold spore (freq bonus 16) The monster species that spawned more often: S="Bk',ف (freq bonus 8) The monster species that spawned more often: kroncopotaca (freq bonus 7) The monster species that spawned more often: invisible stalk (freq bonus 32) The monster species that spawned more often: kobold leader (freq bonus 36) The monster species that never randomly spawned: force wolf The monster species that never randomly spawned: green hag The monster species that never randomly spawned: Corina's stiletto boot The monster species that never randomly spawned: evasive bearded devil The monster species that never randomly spawned: crystal ice golem The monster species that never randomly spawned: unknown escalation rubber The monster species that never randomly spawned: submachine nymph The monster species that never randomly spawned: spore stalk The monster species that never randomly spawned: gray slayer The monster species that never randomly spawned: slow growth The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 6) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 39) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 1) Next attribute increase check would have come at turn 754 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was -1 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1319 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could have safely prayed (91) You are dead Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 400% b - clairvoyance 3 divine 90% 200% c - create familiar 7 healing 99% 600% d - sleep 2 enchant 90% 100% e - cure hallucination 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (22 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...