AmyBSOD, chaotic female rodneyan Gladiator -- |}# }.` .}.# ##}}# |..`## |}.}.| |}.@f| | #@}| | #}}| |}..## |}.#}| ###.}| ##}| ## [AmyBSOD the Velite] St12 Dx9 Co9 In10 Wi7 Ch4 GlaRodFemCha S11900 Dlvl:39 $0 HP-7(16) Pw8(8) AC4 MC0 Mov12 Xp1/0 Wt133/1150 T9 Stun Latest messages (For instructions type a ?) @ a human or elf (dark woman) (base level 15) (female) Accessing Pokedex entry for dark woman... Base statistics of this monster type: Base level = 15, difficulty = 17, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normally appears everywhere, with frequency 1. Resists disintegration, death magic. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always female. Can be seen with infravision. Is a valid polymorph form. Attacks: 3d4, uses weapon - ordinary physical 3d5, kick - causes darkness around you Pick an object. Done. Unknown command ' '. (5x) You hear a mumbled incantation. The dark woman wields a block-heeled combat boot {5}! Katzenhund drops a wedged little-girl sandal {1}. The dark woman picks up a wedged little-girl sandal {1}. The dark woman wields a wedged little-girl sandal {1}! The dark woman swings her wedged little-girl sandal. The dark woman hits you! [-10 -> 6] The dark woman kicks you! The dark woman slams her dancing shoes against your shins! You stagger... [-1 -> 5] That felt evil and sinister! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Monsters only dropped their musable items with 82% chance Ring drop chance was reduced to 76% Wand drop chance was reduced to 93% Potion drop chance was reduced to 70% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Monster spawn increase started at turn 33728 Monster spawn increase reached its maximum at turn 54737 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 111240 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: lightning spire (freq bonus 4) The monster species that spawned more often: sparkling growth (freq bonus 16) The monster species that spawned more often: battering ram (freq bonus 6) The monster species that spawned more often: furious warp fungus (freq bonus 4) The monster species that spawned more often: black chameleon (freq bonus 4) The monster species that spawned more often: haunter (freq bonus 5) The monster species that spawned more often: jubjub bird (freq bonus 8) The monster species that spawned more often: pig (freq bonus 8) The monster species that spawned more often: knapsack goat (freq bonus 8) The monster species that spawned more often: musk ox (freq bonus 21) The monster species that spawned more often: antimagic force fungus (freq bonus 4) The monster species that spawned more often: b-type (freq bonus 6) The monster species that spawned more often: corpse spitter (freq bonus 14) The monster species that spawned more often: crypt lich (freq bonus 14) The monster species that spawned more often: Five-Man (freq bonus 16) The monster species that spawned more often: bright green slime (freq bonus 20) The monster species that spawned more often: elder water elemental (freq bonus 5) The monster species that spawned more often: pit ufo (freq bonus 10) The monster species that spawned more often: static electricity (freq bonus 4) The monster species that spawned more often: darkwood elder (freq bonus 3) The monster species that never randomly spawned: unreal stalk The monster species that never randomly spawned: rhyperior The monster species that never randomly spawned: Nelly's elegant pump The monster species that never randomly spawned: summoning spirit The monster species that never randomly spawned: archeologist The monster species that never randomly spawned: wandkeeper The monster species that never randomly spawned: dagashi The monster species that never randomly spawned: cerulean growth The monster species that never randomly spawned: big centipede The monster species that never randomly spawned: Ÿh¦¿b¼` Bܳz±ë0Ýi The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 11) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 7) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 3) Next attribute increase check would have come at turn 965 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were stunned (20) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1488 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could not have safely prayed (500) You are dead Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 400% b - dig 5 matter 95% 400% c - godmode 8 protect 100% 700% d - healing 1 healing 0% 100% e - restore ability 4 healing 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...