AmyBSOD, chaotic female rodneyan Gladiator #}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}} }}}}}}}}}}}}}}}}} }}}}}} # }}.`......}}}}}}}}}} }}}}}..}}}.. }}}}}}}}}}..#`}}}}}} #}}} # # #.....}}}}}S}}}}}}}}} #`#...}}}}.`. #.}}}}}}}....#}}}}} #}}}.....#...#.......}}}}.@..}}}}}}}...}}......}}.}}}}}}}`.....}}}}#..<...}}} #}}}..%....`.}..{`...}}}}}}}}}}}}....N}}}}}...}}}}}}}}}}}}.}}}}}}}},}d#.}}}}} #}}......}...,. `.......}}}B}}}}}}}}}..}}}}}...}}}} # # # ` N}}.....}}}}}}}......}}};@}}}}} `}}}}}}}`.}}}}}}}}}}}}}}}}}}}}....}}}}}}}}...!#.:}}}}}} N}}#.`......#}}}}}}}S.}}}}}}}}}}}}}}...}}}}}}}}}}}}S}}}}}}}}}....}}..}} # ` `}}}.}..M.}} `..}}}...}}}}}...}}}}}}}}}}}}}}}}}.....}}} ## }}}} #...}}}}... ``#}}}}}}}}}}}}}}}}}}}}}}}} }....}}}}}} `}}}}}}}}}.}}}}}}}}}}}}}} }}}}}}}}}}}}} .}}}}}}}}......}}}}..`}}}} }}}}}}}}}}..,,,} `}}}}}....}}}}}}..N.}}}}} ,#}....}}}}}}}} `.. # ...}}}}}}...}}}}}}!.}}}}}} ....... #...} }}}}}}}..}...}.}}}}....}}}}} }}....}} ... }}}}}}}.......}}}}}}}}}...}}}} }}}}}}}. }}}!.}}}}}}..#...}}}..}}}}}}}}}} #}}}}}}} }}}....}}}}}}} }}}..}}}..@}}}}}}}} #}} }}}}....}}}}}}} }}}}}}}}}}}...}}}}}} # }}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}} [AmyBSOD the Velite] St10 Dx6 Co15 In14 Wi8 Ch7 GlaRodFemCha S14974 Dlvl:36 $0 HP0(32) Pw19(19) AC5 MC0 Mov12 Xp2/39 Wt133/1400 T8 Latest messages The eel-lizard brushes against your leg. You just miss the eel-lizard. You miss the eel-lizard. The giant black frog bites you! [-4 -> 16] Unknown command ' '. You hit the eel-lizard! You miss the eel-lizard. The giant black frog bites you! [-4 -> 13] The eel-lizard bites you! [-5 -> 8] The eel-lizard brushes against your leg. You miss the eel-lizard. (2x) The giant black frog bites you! [-1 -> 8] The eel-lizard bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 12 Scroll drop chance was reduced to 96% Ring drop chance was reduced to 72% Wand drop chance was reduced to 92% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Monster spawn increase started at turn 26969 Monster spawn increase reached its maximum at turn 59614 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 150248 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: rub monster (freq bonus 8) The monster species that spawned more often: software engineer (freq bonus 20) The monster species that spawned more often: thundershock eel (freq bonus 13) The monster species that spawned more often: demonic entity (freq bonus 20) The monster species that spawned more often: colorless fungus (freq bonus 12) The monster species that spawned more often: bright white force patch (freq bonus 24) The monster species that spawned more often: giant spellbook trove (freq bonus 10) The monster species that spawned more often: hydra centaur (freq bonus 9) The monster species that spawned more often: three-headed ogre (freq bonus 13) The monster species that spawned more often: exit (freq bonus 36) The monster species that spawned more often: gore mushroom (freq bonus 11) The monster species that spawned more often: multi-hued naga hatchling (freq bonus 10) The monster species that spawned more often: stained glass golem (freq bonus 12) The monster species that spawned more often: petty neurotoxin fly (freq bonus 11) The monster species that spawned more often: hunting wolf (freq bonus 22) The monster species that spawned more often: Armed Kop Kchief (freq bonus 9) The monster species that spawned more often: dwarf lord mutant (freq bonus 20) The monster species that spawned more often: viper archer (freq bonus 10) The monster species that spawned more often: luminary terminal (freq bonus 10) The monster species that spawned more often: homicider (freq bonus 24) The monster species that spawned more often: lilac mold (freq bonus 13) The monster species that never randomly spawned: white light The monster species that never randomly spawned: sea drake The monster species that never randomly spawned: slow vortex The monster species that never randomly spawned: japanese woman The monster species that never randomly spawned: black slayer The monster species that never randomly spawned: violet spore The monster species that never randomly spawned: Revier The monster species that never randomly spawned: phase stalk The monster species that never randomly spawned: bramble mold The monster species that never randomly spawned: thieving woman The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 16) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 19) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 2) Next attribute increase check would have come at turn 645 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 40% You saw invisible You were able to sense monsters possessing coveted objects You had 1483 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (73) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - sleep 2 enchant 76% 100% c - gain level 8 healing 100% 700% d - protection 1 protect 0% 100% e - passwall 6 body 98% 500% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...