AmyBSOD, chaotic female rodneyan Gladiator ################################ }}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}.}}}} #.}}}}}} ..}}}}}}}}.}}}. #.}}}}}}}}}}}..} #.}}}}}}...# # #..}}}}}...};@}}.z^..# ..%.# #......}}}B B 29] You feel rather tired. The hammerhead shark bites you! [-6 -> 23] The hammerhead shark bites you! [-8 -> 15] The hammerhead shark bites you! [-4 -> 11] You hear a chugging sound. The five-tentacle hententmon hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 86% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 73% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 25474 Monster spawn increase reached its maximum at turn 73169 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1605504 The monster class that cannot be genocided was light The monster class that was spawned more often: piece of food (freq bonus 1) The monster color that was spawned more often: green (freq bonus 4) The monster species that spawned more often: energy warp fungus (freq bonus 2) The monster species that spawned more often: Dango San-kyodai (freq bonus 6) The monster species that spawned more often: goldminer (freq bonus 5) The monster species that spawned more often: gray growth (freq bonus 48) The monster species that spawned more often: deep one (freq bonus 16) The monster species that spawned more often: flameproof troll (freq bonus 16) The monster species that spawned more often: ekans (freq bonus 6) The monster species that spawned more often: giant yellow bat (freq bonus 18) The monster species that spawned more often: cannon golem (freq bonus 4) The monster species that spawned more often: brown worm (freq bonus 3) The monster species that spawned more often: iron lich (freq bonus 16) The monster species that spawned more often: leprelich (freq bonus 4) The monster species that spawned more often: imba water elemental (freq bonus 6) The monster species that spawned more often: cave fisher (freq bonus 6) The monster species that spawned more often: pale stalk (freq bonus 4) The monster species that spawned more often: sputa-flowing woman (freq bonus 10) The monster species that spawned more often: Charlotte's hugging boot (freq bonus 6) The monster species that spawned more often: oathbreaker (freq bonus 6) The monster species that spawned more often: furious mushroom (freq bonus 3) The monster species that spawned more often: mana fly (freq bonus 3) The monster species that never randomly spawned: cursed rubber The monster species that never randomly spawned: thundershock eel The monster species that never randomly spawned: blister warp patch The monster species that never randomly spawned: spirit drinker The monster species that never randomly spawned: weremindflayer The monster species that never randomly spawned: out-of-jail convict The monster species that never randomly spawned: huge girl The monster species that never randomly spawned: race X The monster species that never randomly spawned: very old green dragon The monster species that never randomly spawned: acidic warp patch The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 339) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 10) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 3) Next attribute increase check would have come at turn 1002 Strength training was 0 Dexterity training was -1 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You were paralyzed (-3) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1494 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (151) You are dead Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 90% 200% b - clairvoyance 3 divine 90% 200% c - identify 5 divine 95% 400% d - shocking sphere 1 matter 4% 100% e - sleep 2 enchant 90% 100% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...