AmyBSOD, chaotic female rodneyan Gladiator }}}}}}}}}}}}} }}}}}}}}} }}}}} }..}}}.....} }}}}}}}±} }}}}} -...}}}};.b.#.}}}}}}} |}}}}} |}}.}}}}}}}}.....}}}} ...}}} |}}}}}}}}}}}.}}}}}}}}----.}}}}} .....}}}}}}}}}}}}}..}}} }...}}}} -----}}.....}}}}}}}......} }}.}}}}} }}}}}}}}}}}}....}}}}}}}}....#.}}}}}}} }}}}}}}}}}}}}}}}}}}}}}....}}..}} ..}}}}}}}}}}}}}}}}}.....}}} -}}}}}}}}}}}}}}}}}}}}}}}} |}}}}}}}}}`}}}}}S}}}}}}}} |}}}}}}}......}}}}...}}}} - -- |}}}}}..`.}}}}}}@).S}}}}} |}}}}}}}}}}}}...}}}}}}...}}}S}}..}}}}}} |..!....}}}}}}}}}}}}}}..}...}.}}}}..d.}}}}} |.}}}}}}}}}}}}}}....!.(}}}}}}}}}...}}}} -.}}}}}}}}..}}}}}}..}...}}}..}}}}}}}}}} }}...}}}}}}}....}}}}}}}`}}}..}}}}..}}}}}}}} }}}}}}}}}}}}}.}}}}}}....}}}}}}}}}}}}}}}}}}}...}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} [AmyBSOD the Velite] St11 Dx10 Co15 In8 Wi9 Ch7 GlaRodFemCha S13136 Dlvl:38 $0 HP-12(28) Pw18(18) AC4 MC0 Mov12 Xp2/39 Wt133/1450 T7 Latest messages The tentacled mermaid brushes against your leg. The viper archer drinks an icy potion {1}! The viper archer seems more experienced. You hit the tentacled mermaid! You curse at the tentacled mermaid. You feel a tug on your knapsack The tentacled mermaid brushes against your leg. You kill the tentacled mermaid! Welcome to experience level 2. A book appeared at your feet! The viper archer shoots 2 poisoned orcish arrows! You are hit by the 1st poisoned orcish arrow! [-24 -> 4] Warning: HP low! The poison doesn't seem to affect you. The poisoned orcish arrow hits another object and falls down the stairs. You are hit by the 2nd poisoned orcish arrow! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 116 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 99% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 18240 Monster spawn increase reached its maximum at turn 48322 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 976294 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: hidden bird (freq bonus 3) The monster species that spawned more often: smoke hound (freq bonus 60) The monster species that spawned more often: spearow (freq bonus 6) The monster species that spawned more often: flying troll (freq bonus 4) The monster species that spawned more often: phaser spore (freq bonus 10) The monster species that spawned more often: Policeman Sergeant (freq bonus 3) The monster species that spawned more often: ego pit fiend (freq bonus 6) The monster species that spawned more often: big trapper (freq bonus 4) The monster species that spawned more often: dangerous shantak (freq bonus 6) The monster species that spawned more often: adventurer yeek (freq bonus 2) The monster species that spawned more often: regenerating mind flayer (freq bonus 2) The monster species that spawned more often: deceiving growth (freq bonus 6) The monster species that spawned more often: scarlet sentai (freq bonus 4) The monster species that spawned more often: Ludgera's sneaker (freq bonus 3) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 9) The monster species that spawned more often: dark sailor (freq bonus 12) The monster species that spawned more often: striped rat snake (freq bonus 2) The monster species that spawned more often: psycho vortex (freq bonus 3) The monster species that spawned more often: high mold (freq bonus 12) The monster species that spawned more often: leafeon (freq bonus 3) The monster species that never randomly spawned: invisible colony The monster species that never randomly spawned: Eliane The monster species that never randomly spawned: sand tide The monster species that never randomly spawned: chickatrice The monster species that never randomly spawned: big gray unicorn The monster species that never randomly spawned: light gold The monster species that never randomly spawned: bosmer The monster species that never randomly spawned: disgusting stalk The monster species that never randomly spawned: pack rabbit The monster species that never randomly spawned: siena stalk The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 4) Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1488 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (72) You are dead Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 90% 300% b - magic missile 3 attack 90% 200% c - alter reality 8 enchant 100% 700% d - knock 1 matter 12% 100% e - godmode 8 protect 100% 700% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (22 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...