AmyBSOD, lawful female rodneyan Gladiator .`/; .@@} .@..} .... .<.. ... [AmyBSOD the Velite] St8 Dx16 Co15 In8 Wi6 Ch6 GlaRodFemLaw S13628 Dlvl:37 $0 HP-2(30) Pw19(19) AC2 MC0 Mov12 Xp2/39 Wt133/1300 T7 Stun Latest messages You get zapped! [-6 -> 6] You hear a hellish noise! You hit the oh god! You curse at the oh god. You kill the oh god! Welcome to experience level 2. A book appeared at your feet! The white shark bites you! [-8 -> 22] The white shark bites you! [-10 -> 12] The white shark bites you! [-9 -> 3] Warning: HP low! The electro shocker hits you! You get zapped! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 61 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 68% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 91% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 58760 Monster spawn increase reached its maximum at turn 104250 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 156892 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: shrieker (freq bonus 2) The monster species that spawned more often: orange jelly (freq bonus 6) The monster species that spawned more often: corroding turret (freq bonus 2) The monster species that spawned more often: Phi-oo, Selenite Administrator (freq bonus 3) The monster species that spawned more often: sepia stalk (freq bonus 10) The monster species that spawned more often: eldritch force patch (freq bonus 5) The monster species that spawned more often: The Queen of Hearts (freq bonus 4) The monster species that spawned more often: plasma force fungus (freq bonus 3) The monster species that spawned more often: Bianca (freq bonus 6) The monster species that spawned more often: ice devil (freq bonus 5) The monster species that spawned more often: lavender warp patch (freq bonus 4) The monster species that spawned more often: pale growth (freq bonus 2) The monster species that spawned more often: green force patch (freq bonus 2) The monster species that spawned more often: Nico (freq bonus 10) The monster species that spawned more often: endlessly long roper (freq bonus 3) The monster species that spawned more often: carnivorous ape (freq bonus 6) The monster species that spawned more often: gravity patch (freq bonus 8) The monster species that spawned more often: ogre chieftain (freq bonus 5) The monster species that spawned more often: rust piercer (freq bonus 9) The monster species that spawned more often: wake of fire sentry (freq bonus 6) The monster species that never randomly spawned: battery hen The monster species that never randomly spawned: controller mimic The monster species that never randomly spawned: weapon trove The monster species that never randomly spawned: joy prison mage The monster species that never randomly spawned: immobile mushroom The monster species that never randomly spawned: adventurer yeek The monster species that never randomly spawned: humanoid dryad The monster species that never randomly spawned: warthog The monster species that never randomly spawned: plush bear golem The monster species that never randomly spawned: water skeleton The monster class that always generated with extra speed: elemental The monster class that more likely to generate with musable stuff: zombie The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 6) Next attribute increase check would have come at turn 664 Strength training was 4 Dexterity training was -1 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were stunned (3) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1486 points of nutrition remaining You aggravated monsters You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla You could have safely prayed (168) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 12% 100% b - endure cold 2 protect 90% 100% c - poison blast 4 attack 90% 300% d - clone monster 8 attack 100% 700% e - knock 1 matter 12% 100% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (23 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...