AmyBSOD, neutral male rodneyan Gladiator }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}S..}}}.....}}}}}}}}}}}----- -...}}}}... #.}}}}}}}..<.| |}}.}}}}}}}.....!}}}}|......}}} | |}}}}}}}}}}}.}}}}}}}I----.}}}}} |.......}}}}}}}}}}}}}..};}}}...}}}} -----}}.S...}}}}}}}....@.}}}}.}}}}} }}}..}}}}}}}}}}}}}}}}}}}}....}}}}}}}}..S.#.}}}}}}} +`...#}}}}}}}..}}}}}}8}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}....}}..}} | | |}....}}}}}}.G..}}}...}}}}}...}}}}}}}}}}}}}}}}}.....}}} -....}}}}}}}}}} #`..}}}}... ---}}}}}}}}}}}}}}}}}}}}}}}} |}}}}}.}}}}}} }....}}}}}}} |}}}}}}}}}.}}}}}}}}}}}}}} |.}}}}}}}}}}}}}}}}}}}}}}} |}}}}}}}......}}}}..`}}}} |...}}}}}}}}}}. ---}}}} |}}}}}....}}}}}}.`.F} }}} -.N..}}}}}}} | |} ..}}}}}}...}}}}}}..}}} } ...J #...} }}}}}}..}...}.}}}}....}}} ... }}}}}}.`.....}}}}}}}}}...}}} }}..}}}}}}..#...}}}..}}}}}}}}}} }....}}}}}}} }}}..}}}...}}}}}}}} }}...)}}}}}}}} }}}}}}}}}} ..}}}}}} }}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}} [AmyBSOD the Velite] St10 Dx14 Co20 In4 Wi9 Ch6 GlaRodMalNeu S11801 Dlvl:37 $1 HP-6(16) Pw8(8) AC4 MC0 Mov12 Xp1/0 Wt132/1600 T7 Latest messages Unknown command ' '. (10x) The serpent man of Yoth picks up a scroll {1}. The electric eel bites you! You get zapped! [-8 -> 8] The electric eel brushes against your leg. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) S a snake (viper) (base level 5) Accessing Pokedex entry for viper... Base statistics of this monster type: Base level = 5, difficulty = 8, AC = 4, magic resistance = 0, alignment 0. Normal speed (12). Normally appears everywhere, with frequency 4. Resists poison. Conveys poison resistance. Genocidable, carnivorous, poisonous, concealing swimmer. Has infravision. Is a valid polymorph form. Attacks: 1d6, bite - drains strength 1d6, bite - drains strength Pick an object. Done. Unknown command ' '. (2x) You miss the viper. You curse at the viper. The electric eel bites you! You get zapped! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 7 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 93% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 32237 Monster spawn increase reached its maximum at turn 57360 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 979353 The monster class that cannot be genocided was vampire The monster class that was spawned more often: dragon (freq bonus 3) The monster species that spawned more often: eastern rainbowfly (freq bonus 16) The monster species that spawned more often: stalking bulette (freq bonus 8) The monster species that spawned more often: unequipping wall (freq bonus 8) The monster species that spawned more often: serpent man of Yoth (freq bonus 16) The monster species that spawned more often: Windows(R) 98 (freq bonus 15) The monster species that spawned more often: ace of clubs (freq bonus 4) The monster species that spawned more often: Nino (freq bonus 8) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 10) The monster species that spawned more often: Nellie Bly (freq bonus 6) The monster species that spawned more often: Al Capone (freq bonus 20) The monster species that spawned more often: tentacle wall (freq bonus 11) The monster species that spawned more often: mimic vortex (freq bonus 5) The monster species that spawned more often: moldy stalk (freq bonus 18) The monster species that spawned more often: ruby fungus (freq bonus 10) The monster species that spawned more often: greener ape (freq bonus 4) The monster species that spawned more often: razor spine (freq bonus 16) The monster species that spawned more often: elf battlemaster (freq bonus 4) The monster species that spawned more often: teal warp patch (freq bonus 4) The monster species that spawned more often: white centipede (freq bonus 8) The monster species that spawned more often: octarine force patch (freq bonus 5) The monster species that never randomly spawned: Miss Schrack The monster species that never randomly spawned: winged horror The monster species that never randomly spawned: little tyrannosaurus The monster species that never randomly spawned: frenzytaur The monster species that never randomly spawned: megademon The monster species that never randomly spawned: ancient pharao The monster species that never randomly spawned: acidic force fungus The monster species that never randomly spawned: greater rotting quylthulg The monster species that never randomly spawned: dark green ogre The monster species that never randomly spawned: red stalk The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 23) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 8) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 18) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 1) Next attribute increase check would have come at turn 563 Strength training was 2 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1489 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (355) You are dead Spells known in the end Name Level Category Fail Memory a - levitation 4 body 90% 300% b - create monster 4 attack 90% 300% c - freeze sphere 1 matter 45% 100% d - knock 1 matter 45% 100% e - resist poison 1 protect 45% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...