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[-3 -> 34] The weeping archangel touches you! [-1 -> 33] You're covered in frost! [-1 -> 32] What do you want to read? [d-gi-mopr or ?*] As you read the scroll, it disappears. You feel full of mystic power! What do you want to read? [d-gi-mopr or ?*] As you read the scroll, it disappears. You feel full of mystic power! The weeping archangel claws you! The weeping archangel rips into your breast with maniacal fervor! [-29 -> 4] Warning: HP low! The weeping archangel claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 81% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 8196 Monster spawn increase reached its maximum at turn 23004 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 95046 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: gengar (freq bonus 12) The monster species that spawned more often: porter rock kobold (freq bonus 8) The monster species that spawned more often: plasma growth (freq bonus 6) The monster species that spawned more often: petty leprechaun elder (freq bonus 2) The monster species that spawned more often: erdrick (freq bonus 12) The monster species that spawned more often: Julchen (freq bonus 3) The monster species that spawned more often: giant venus flytrap (freq bonus 8) The monster species that spawned more often: translucent force fungus (freq bonus 3) The monster species that spawned more often: apparition (freq bonus 15) The monster species that spawned more often: Silvana (freq bonus 24) The monster species that spawned more often: elam (freq bonus 6) The monster species that spawned more often: semi-novice rogue (freq bonus 12) The monster species that spawned more often: shoggoth blob (freq bonus 3) The monster species that spawned more often: Girtab (freq bonus 4) The monster species that spawned more often: serpent-necked lioness (freq bonus 16) The monster species that spawned more often: ravenous bat (freq bonus 6) The monster species that spawned more often: sleep trove (freq bonus 5) The monster species that spawned more often: Giacomo Casanova (freq bonus 10) The monster species that spawned more often: high gnome lord (freq bonus 6) The monster species that spawned more often: irresistible warp patch (freq bonus 6) The monster species that never randomly spawned: natural bug The monster species that never randomly spawned: white force patch The monster species that never randomly spawned: mirror mushroom The monster species that never randomly spawned: golden force patch The monster species that never randomly spawned: horrible ghost The monster species that never randomly spawned: CD-ROM dragon The monster species that never randomly spawned: lava monster The monster species that never randomly spawned: bloodshot mewlip The monster species that never randomly spawned: six of clubs The monster species that never randomly spawned: adventurer naga The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 87) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 6) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 9) Next attribute increase check would have come at turn 1748 Strength training was 5 Dexterity training was 5 Wisdom training was 4 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1407 points of nutrition remaining You aggravated monsters You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could have safely prayed (128) You are dead Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 90% 300% b - confuse monster 2 enchant 90% 100% c - endure cold 2 protect 90% 100% d - enlighten 4 body 90% 300% e - wizard lock 2 matter 90% 100% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 7 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (30 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...