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Medusa's gaze is reflected by your shield. Medusa is turned to stone! You kill Medusa! Welcome to experience level 2. The barracuda bites you! [-9 -> 20] The barracuda bites you! [-1 -> 19] The barracuda bites you! [-1 -> 19] The barracuda bites you! [-10 -> 9] The barracuda bites you! [-3 -> 7] The barracuda bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 61% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 31138 Monster spawn increase reached its maximum at turn 66488 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1584896 The monster class that cannot be genocided was troll Today, this monster class was always generated invisible: bat or bird The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: taker fungus (freq bonus 10) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 9) The monster species that spawned more often: giant gem trove (freq bonus 8) The monster species that spawned more often: special warp patch (freq bonus 7) The monster species that spawned more often: mental lady (freq bonus 7) The monster species that spawned more often: super-old purple dragon (freq bonus 10) The monster species that spawned more often: flightless shantak (freq bonus 10) The monster species that spawned more often: wild wolf (freq bonus 12) The monster species that spawned more often: silver weasel (freq bonus 11) The monster species that spawned more often: minotaur mimic (freq bonus 11) The monster species that spawned more often: water ghost (freq bonus 14) The monster species that spawned more often: tap mimic (freq bonus 5) The monster species that spawned more often: giant horned toad (freq bonus 6) The monster species that spawned more often: Linda (freq bonus 7) The monster species that spawned more often: phaser warp fungus (freq bonus 9) The monster species that spawned more often: clear jelly (freq bonus 10) The monster species that spawned more often: dehnah sephirah (freq bonus 10) The monster species that spawned more often: rotted jelly (freq bonus 6) The monster species that spawned more often: globefish (freq bonus 12) The monster species that spawned more often: frost golem (freq bonus 6) The monster species that never randomly spawned: umbra patch The monster species that never randomly spawned: gargantuan beast The monster species that never randomly spawned: like-like The monster species that never randomly spawned: agate warp fungus The monster species that never randomly spawned: reddish force fungus The monster species that never randomly spawned: nazi mad scientist The monster species that never randomly spawned: hurricon The monster species that never randomly spawned: friendly adventurer The monster species that never randomly spawned: shard mushroom The monster species that never randomly spawned: dangerous shantak The monster class that always generated with extra speed: snake The monster class that more likely to generate with musable stuff: cat or other feline The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 6) Next attribute increase check would have come at turn 967 Strength training was 3 Dexterity training was 1 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1489 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (580) You are dead Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 90% 100% b - cure hallucination 3 healing 90% 200% c - jumping 1 body 28% 100% d - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...