AmyBSOD, chaotic male rodneyan Gladiator H.. .@.| ...} .<.| ... [AmyBSOD the Velite] St11 Dx7 Co11 In11 Wi9 Ch11 GlaRodMalCha S11874 Dlvl:38 $0 HP-37(16) Pw8(8) AC5 MC0 Mov12 Xp1/6 Wt133/1200 T3 Latest messages Hello AmyBSOD, welcome to SlashEMExtended! You are a chaotic male rodneyan Gladiator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy These are the halls of Mandos... err, Medusa. Good luck making your way back up! Be careful! New moon tonight. Unknown command ' '. (10x) You kill the sub-gnome! The titan throws a boulder! You are hit by a boulder! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 89% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 90860 Monster spawn increase reached its maximum at turn 103485 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4651598 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: cat or other feline (freq bonus 6) The monster species that spawned more often: Doctor Frankenstein (freq bonus 8) The monster species that spawned more often: Garland (freq bonus 8) The monster species that spawned more often: sixteen-headed hydra (freq bonus 18) The monster species that spawned more often: hedgehog (freq bonus 28) The monster species that spawned more often: autobomb (freq bonus 9) The monster species that spawned more often: terrified mob (freq bonus 7) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 10) The monster species that spawned more often: Baalphegor (freq bonus 16) The monster species that spawned more often: hairy warp patch (freq bonus 8) The monster species that spawned more often: pustulent mold (freq bonus 26) The monster species that spawned more often: one-eyed error (freq bonus 20) The monster species that spawned more often: Lena (freq bonus 9) The monster species that spawned more often: platinum force fungus (freq bonus 16) The monster species that spawned more often: Muraki Kazutaka (freq bonus 7) The monster species that spawned more often: small snake (freq bonus 18) The monster species that spawned more often: charcoal warp patch (freq bonus 12) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 22) The monster species that spawned more often: dunmer (freq bonus 14) The monster species that spawned more often: brown eye (freq bonus 9) The monster species that spawned more often: grid xorn (freq bonus 16) The monster species that never randomly spawned: dazzling piercer The monster species that never randomly spawned: gigantic generator The monster species that never randomly spawned: rainbow growth The monster species that never randomly spawned: yellow mold The monster species that never randomly spawned: doom knight The monster species that never randomly spawned: Nazgul The monster species that never randomly spawned: sand hunter The monster species that never randomly spawned: pseudo elf thief The monster species that never randomly spawned: green draconian The monster species that never randomly spawned: god The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 7) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 5) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 3) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 3) Next attribute increase check would have come at turn 91 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1495 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina You could not have safely prayed (346) You are dead Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% b - flame sphere 1 matter 0% 100% c - cure blindness 2 healing 90% 100% d - detect monsters 4 divine 90% 300% e - create familiar 7 healing 99% 600% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...