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It bites you! [-3 -> 11] Warning: HP low! It touches you! [-1 -> 10] Warning: HP low! You are struggling to keep your movements. You hit it. It bites you! [-6 -> 5] Warning: HP low! It claws you! [-1 -> 4] Warning: HP low! It hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Ring drop chance was reduced to 94% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 36643 Monster spawn increase reached its maximum at turn 67434 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 8883390 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: black panther (freq bonus 8) The monster species that spawned more often: Grandmaster Archon (freq bonus 24) The monster species that spawned more often: melee bug (freq bonus 4) The monster species that spawned more often: inertia drake (freq bonus 3) The monster species that spawned more often: porter rock piercer (freq bonus 6) The monster species that spawned more often: lost maia (freq bonus 12) The monster species that spawned more often: deminymph (freq bonus 12) The monster species that spawned more often: tretre fly (freq bonus 5) The monster species that spawned more often: void mushroom (freq bonus 5) The monster species that spawned more often: virus (freq bonus 2) The monster species that spawned more often: epidote colony (freq bonus 2) The monster species that spawned more often: colorful mushroom (freq bonus 4) The monster species that spawned more often: pale patch (freq bonus 16) The monster species that spawned more often: gravity growth (freq bonus 8) The monster species that spawned more often: Sound Impacts (freq bonus 6) The monster species that spawned more often: amorphous stalk (freq bonus 7) The monster species that spawned more often: Larissa (freq bonus 3) The monster species that spawned more often: Mister SIR (freq bonus 6) The monster species that spawned more often: big trapper (freq bonus 5) The monster species that spawned more often: assiah sephirah (freq bonus 2) The monster species that never randomly spawned: scorching archer The monster species that never randomly spawned: failed existence The monster species that never randomly spawned: disenchanter stalk The monster species that never randomly spawned: sucking mimic The monster species that never randomly spawned: jaracaca The monster species that never randomly spawned: Mina Harker The monster species that never randomly spawned: variag The monster species that never randomly spawned: ice boar The monster species that never randomly spawned: sky elf The monster species that never randomly spawned: Armed Kop Kchief The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 195) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 104) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: saddle ((null)) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 14) Next attribute increase check would have come at turn 943 Strength training was 4 Dexterity training was -4 Wisdom training was 6 Constitution training was 1 You were fire resistant You were poison resistant You were stunned (5) You were blinded (5) You were turning to stone (4) You were prevented from having speed (7) You saw invisible You were able to sense monsters possessing coveted objects You had 1399 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (42) You are dead Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 90% 100% b - force bolt 1 attack 0% 120% c - drain life 3 attack 90% 200% d - detect monsters 4 divine 90% 300% e - detect treasure 4 divine 90% 300% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (25 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (7 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Gladiator...