AmyBSOD, chaotic male angelic Artist -----|------- --------...........-------- |.........................| |.........................| |.................f.......| --------.@..<....$|-------- ------------- AmyBSOD the Paint Splotcher St12 Dx12 Co6 In9 Wi10 Ch11 ArtAngMalCha S32 Dlvl:1 $0 HP-2(20) Pw14(14) AC4 MC3 Mov9 Xp1/8 Wt55/1000 T27 Latest messages In what direction do you want to lash out? [>] You hit yourself with your mallet. [-2 -> 5] You hear a door open. What do you want to use or apply? [abdikl or ?*] In what direction do you want to lash out? [>] You hit yourself with your mallet. [-1 -> 4] What do you want to use or apply? [abdikl or ?*] In what direction do you want to lash out? [>] You hit yourself with your mallet. [-2 -> 2] Warning: HP low! What do you want to use or apply? [abdikl or ?*] You light your potion. It gives off a dim light. r - an uncursed potion of oil (lit) {1}. What do you want to throw? [d or ?*] In what direction? [47896321><] An uncursed potion of oil (lit) {1} shatters! You are caught in the burning oil! Your inventory Weapons d - an uncursed +0 mallet (weapon in hand) {20} Armor c - an uncursed +0 fedora (being worn) {2} e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4} f - an uncursed +2 lab coat (being worn) {4} Comestibles g - 2 uncursed apples {1} h - 2 uncursed cram rations {2} Scrolls m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Potions i - 3 uncursed potions of oil {2} j - an uncursed potion of water {1} Tools a - a blessed +2 spoon (in quiver) {1} k - an uncursed magic marker (0:72) {1} l - an uncursed felt-tip marker (0:6) {1} Gems b - an uncursed +0 touchstone Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 269 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 66% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 16633 Monster spawn increase reached its maximum at turn 60763 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 747224 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: sucker mold (freq bonus 5) The monster species that spawned more often: onanocter 7g (freq bonus 8) The monster species that spawned more often: humanoid centaur (freq bonus 8) The monster species that spawned more often: undead cockatrice (freq bonus 12) The monster species that spawned more often: grimlock (freq bonus 18) The monster species that spawned more often: Kristin's block-heeled sandal (freq bonus 5) The monster species that spawned more often: queen ant (freq bonus 3) The monster species that spawned more often: Pustulence (freq bonus 8) The monster species that spawned more often: faerie master (freq bonus 6) The monster species that spawned more often: golden growth (freq bonus 6) The monster species that spawned more often: charcoal warp fungus (freq bonus 8) The monster species that spawned more often: mint giant (freq bonus 24) The monster species that spawned more often: tundra bear (freq bonus 4) The monster species that spawned more often: scarab (freq bonus 4) The monster species that spawned more often: animated rotten egg (freq bonus 3) The monster species that spawned more often: spider (freq bonus 32) The monster species that spawned more often: volareon (freq bonus 4) The monster species that spawned more often: nightmare unicorn (freq bonus 10) The monster species that spawned more often: undead swarm mimic (freq bonus 4) The monster species that spawned more often: hard hitting dude (freq bonus 7) The monster species that never randomly spawned: war asshole The monster species that never randomly spawned: platinum colony The monster species that never randomly spawned: moldy patch The monster species that never randomly spawned: big flying baby The monster species that never randomly spawned: own smoke The monster species that never randomly spawned: Sueschen's feminine sandal The monster species that never randomly spawned: three of diamonds The monster species that never randomly spawned: zone eater The monster species that never randomly spawned: Grey-elf rogue The monster species that never randomly spawned: Digging Mage The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 10) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 24) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 6) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 16) Next attribute increase check would have come at turn 556 Strength training was 2 Dexterity training was -1 Wisdom training was -1 Constitution training was 1 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were acid resistant You saw invisible You had infravision You had 1471 points of nutrition remaining You could fly You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Dali You could not have safely prayed (426) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) turn undead 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 2 pack foxes 0 kittens (1 created) a kobold 0 large kobolds (1 created) 0 lichens (3 created) 0 bumbling priests (3 created) 0 novice dark walls (1 created) 0 energy troves (1 created) 3 creatures vanquished. 13 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (21 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Artist... You burned in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 27 moves. Killer: caught himself in his own burning oil You were level 1 with a maximum of 20 hit points when you burned. You reached the 82nd place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 4 49666 Elronnd-Aci-Rod-Mal-Neu died in The Dungeons of Doom on level 38 [max 39]. Killed by an arrow. - [1] 5 26384 AmyBSOD-Aci-Rod-Fem-Law died in The Dungeons of Doom on level 35 [max 37]. Killed by brainlessness. 16 [29] 6 23841 Elronnd-Aci-Rod-Mal-Cha died in The Dungeons of Doom on level 37 [max 38]. Killed by a freemason brother. - [1] 7 18926 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 38 [max 63]. Killed by a minotaur. - [129] 8 18520 Lorskel-Tha-Ung-Mal-Cha died in The Gnomish Mines on level 6. Killed by self-genocide. 103 [103] 9 16888 emily-Tra-Maz-Mal-Law died in The Dungeons of Doom on level 8. Killed by a blast of lightning. - [98] 10 16525 Wolfechu-Fig-Kob-Fem-Cha died in The Dungeons of Doom on level 3 [max 6]. Killed by a hallucinogen-distorted Undead Kommissioner. - [104] 12 13500 AmyBSOD-Aci-Rod-Fem-Law died in Gehennom on level 70 [max 71]. Killed by a nightgaunt, while tickled by a monster. - [19] 14 12630 AmyBSOD-Aci-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a flying shark. - [8] 16 12268 AmyBSOD-Aci-Rod-Mal-Neu died in The Dungeons of Doom on level 39. Killed by a blast of disintegration. 15 [30] 17 11950 AmyBSOD-Wan-Aur-Fem-Law died in The Dungeons of Doom on level 40. Killed by a porter xorn. - [20] 18 11914 AmyBSOD-Arc-Aur-Fem-Neu died in The Dungeons of Doom on level 39. Killed by an undead swarm mimic. - [16] 21 11900 AmyBSOD-Wan-Aur-Fem-Law died in The Dungeons of Doom on level 39. Killed by a huge grey bat. - [20] 27 11854 AmyBSOD-Arc-Aur-Fem-Law died in The Dungeons of Doom on level 38. Killed by a boulder. - [16] 28 11850 AmyBSOD-Arc-Aur-Fem-Cha died in The Dungeons of Doom on level 38. Killed by an invisible force stalker. - [16] 30 11850 AmyBSOD-Aci-Rod-Fem-Law died in The Dungeons of Doom on level 38. Killed by a bolt of lightning. - [19] 35 11800 AmyBSOD-Wan-Aur-Mal-Cha died in The Dungeons of Doom on level 37. Killed by a raven. - [20] 41 11751 AmyBSOD-Ble-Cur-Mal-Law died in The Dungeons of Doom on level 35 [max 36]. Killed by a living iron chain, while praying unsuccessfully. - [21] 58 737 AmyBSOD-Sex-Bat-Mal-Law died in The Gnomish Mines on level 4. Killed by an intermediate gnome. - [54] 73 103 AmyBSOD-Trs-Ang-Fem-Neu died in The Dungeons of Doom on level 1. Killed by her own block-heeled combat boot. - [27] 75 100 AmyBSOD-Brd-Ung-Mal-Neu died in The Dungeons of Doom on level 1. Killed by self-genocide. 24 [24] 78 80 AmyBSOD-Ana-Ung-Mal-Law died in The Dungeons of Doom on level 1. Shot himself with a death ray. 31 [31] 80 45 Elronnd-Hea-Hep-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a deathmold. - [21] 81 42 Wolfechu-Jed-Ill-Fem-Neu died in The Dungeons of Doom on level 1. Killed by levitating down a narrow set of stairs. 25 [25] *82 32 AmyBSOD-Art-Ang-Mal-Cha died in The Dungeons of Doom on level 1. Caught himself in his own burning oil. - [20] 83 28 Elronnd-Sup-Pea-Mal-Cha died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [17] 84 20 Elronnd-Rin-Mis-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18]