AmyBSOD, lawful male dufflepud Bosmer --.--- |..d.| ...@.| |..(.| .....| ------ [AmyBSOD the Treehut Dweller] St3 Dx13 Co4 In8 Wi7 Ch6 BosDufMalLaw S0 Dlvl:1 $0 HP22(22) Pw8(8) AC8 MC0 Mov12 Xp1/0 Wt17/530 T1 Latest messages Hello AmyBSOD, welcome to SlashEMExtended! You are a lawful male dufflepud Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 208 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 15 Armor identification only worked 15 times out of 29 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 63% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: club (turn 137) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62679 Monster spawn increase reached its maximum at turn 136992 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 311960 The monster class that cannot be genocided was lich The monster class that was spawned more often: unicorn or horse (freq bonus 6) The monster species that spawned more often: blue whale (freq bonus 120) The monster species that spawned more often: yardie (freq bonus 14) The monster species that spawned more often: mirror fungus (freq bonus 28) The monster species that spawned more often: iridescent beetle (freq bonus 24) The monster species that spawned more often: platinum fungus (freq bonus 48) The monster species that spawned more often: reaper force fungus (freq bonus 36) The monster species that spawned more often: undead poison mage (freq bonus 80) The monster species that spawned more often: burning dead potato (freq bonus 14) The monster species that spawned more often: storeclerk (freq bonus 24) The monster species that spawned more often: mean warp patch (freq bonus 84) The monster species that spawned more often: dark gray growth (freq bonus 54) The monster species that spawned more often: very old yellow dragon (freq bonus 30) The monster species that spawned more often: sparkling stalk (freq bonus 18) The monster species that spawned more often: Mordor orc (freq bonus 7) The monster species that spawned more often: diamond golem (freq bonus 28) The monster species that spawned more often: colorful stalk (freq bonus 48) The monster species that spawned more often: holy roller coaster (freq bonus 36) The monster species that spawned more often: void monster (freq bonus 40) The monster species that spawned more often: mini rust monster (freq bonus 16) The monster species that spawned more often: deleterious bug (freq bonus 33) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 6) The monster trait that was more common: monsters with soldier dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 5) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster species that never randomly spawned: hairbreadth kipper The monster species that never randomly spawned: picture thief The monster species that never randomly spawned: terracotta soldier The monster species that never randomly spawned: grouped oversystematic mellifluent The monster species that never randomly spawned: petrificator The monster species that never randomly spawned: pile of silver coins The monster species that never randomly spawned: dark warp patch The monster species that never randomly spawned: platinum colony The monster species that never randomly spawned: ice fly The monster species that never randomly spawned: repatriating flecked The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 7) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 18) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 7) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 20) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 24) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 99) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 6) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 11) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 7) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 84) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 1) Next attribute increase check would have come at turn 180 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having a sight bonus (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (1173) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (chess boots) * elven cloak (faded pall) Scrolls scroll of healing (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of mana (GEEEEE) scroll of phase door (GRO STUNT NO EFFECTIVE) scroll of standard id (A WINNER IS YOU) scroll of cure (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) * scroll of extra healing (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) * scroll of greater mana restoration (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye AmyBSOD the Bosmer... Since you quit, the score list will not be checked.