3BYi Player: AmyBSOD Game: Grunthack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-06-15.16:43:31.ttyrec Time: (1497545011) Thu Jun 15 16:43:31 2017 3BY[?1l>GruntHack Based on NetHack by Stichting Mathematisch Centrum and M. Stephenson.  See license for details. Shall I pick a character's race, role, gender and alignment for you? [ynq] 3BYf nChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * - Random q - Quit(end) 4BY+Choosing Gender Pick the gender of your human Samurai  m - male f - female * - Random q - Quit(end) 4BYE +Ŀ? d@+ [AmyBSOD the Hatamoto ] St:16  Dx:16  Co:18  In:9  Wi:9  Ch:7   Lawful S:0 Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 15(15)  Pw: 2(2)  AC:4   Xp:1/0  T:1 It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the ar4BYY tifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Amaterasu Omikami! --More--5BYXĿ? d@+ [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0 Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:1 Konnichi wa AmyBSOD, welcome to GruntHack! You are a lawful female human Samurai.--More--5BY  YBY0 Weapons a - ) a +0 katana (weapon in hand) b - ) a +0 wakizashi (alternate weapon; not wielded) c - ) a +0 yumi d - ) 35 +0 ya (in quiver) Armor e - [ a blessed rustproof +0 splint mail (being worn) Tools f - ( an uncursed blindfold(end) \BY[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:1 \BY# \BYE adjust\BY5 djust\BYi.;What do you want to adjust? [a-f or ?*] \BYB -Adjust letter to what [f-zA-Z]? \BY sMoving: i - an uncursed blindfold.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:1 _BY} Weapons a - ) a +0 katana (weapon in hand) b - ) a +0 wakizashi (alternate weapon; not wielded) c - ) a +0 yumi d - ) 35 +0 ya (in quiver) Armor e - [ a blessed rustproof +0 splint mail (being worn) Tools i - ( an uncursed blindfold(end) _BYHp+ Do what with the blindfold?  d - Drop this item I - Describe this item t - Throw this item w - Hold this item in your hands W - Use this to blindfold yourself(end) bBYY [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:1 dBY'[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:2 Ŀ?@<+dBYH 8[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:3 Ŀ?d@<+eBY-5Ŀ@<+You see here a scroll labeled TEMOV.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:4 d    fBY Mg - a scroll labeled TEMOV.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:4 dhBY7![AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:5 Ŀ@<+hBY[k[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:6 Ŀd @<+  hBYV>[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:7 Ŀ d@<+hBYkThe door opens.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:7 Ŀ<      iBYC [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:8 Ŀ d<@        iBY!\#[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:8 Ŀ <d @       iBYb[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:11      d  @  ?     >jBYMJ      @   > Things that are here: a scroll labeled ANDOVA BEGARIN a scroll labeled TEMOV--More--kBY[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:11   d  kBY Pick up what?  Scrolls ('?') a - ? a scroll labeled ANDOVA BEGARIN b - ? a scroll labeled TEMOV(end) kBY ++lBYq3 h - a scroll labeled ANDOVA BEGARIN.g - a scroll labeled TEMOV.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:12 doBYL [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:13        @   d   >pBYNrd@You displace Meatdog.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:14             :>pBY[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:14       d  @>  qBY|N[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:15 qBY[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:16  d:qBYU You miss the gecko.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:17  drBYYou miss the gecko.  [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/0  T:17 The gecko bites![AmyBSOD the Hatam oto] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 13(15)  Pw: 2(2)  AC:4  Xp:1/0  T:17 sBYYou miss the gecko.[AmyBSOD the Hatam oto] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 13(15)  Pw: 2(2)  AC:4  Xp:1/0  T:18 sBYC?[AmyBSOD the Hatam oto] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 13(15)  Pw: 2(2)  AC:4  Xp:1/0  T:19        d@  >  sBYM<[AmyBSOD the Hatam oto] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:0  $:0  HP: 13(15)  Pw: 2(2)  AC:4  Xp:1/0  T:19   d:tBY/YYou kill the gecko![AmyBSOD the Hatam oto] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 13(15)  Pw: 2(2)  AC:4  Xp:1/2  T:20 dtBYwA [AmyBSOD the Hatam oto] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 13(15)  Pw: 2(2)  AC:4  Xp:1/2  T:21       d  @>  uBY"3[AmyBSOD the Hatam oto] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 13(15)  Pw: 2(2)  AC:4  Xp:1/2  T:22        Ŀ @  >  BY'[AmyBSOD the Hatam oto] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 13(15)  Pw: 2(2)  AC:4  Xp:1/2  T:22      Ŀ  @ >  BY% n[AmyBSOD the Hatam oto] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 13(15)  Pw: 2(2)  AC:4  Xp:1/2  T:23    Ŀ  @>  BY {[AmyBSOD the Hatam oto] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 13(15)  Pw: 2(2)  AC:4  Xp:1/2  T:24     Ŀ  @>  BY E[AmyBSOD the Hatam oto] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 13(15)  Pw: 2(2)  AC:4  Xp:1/2  T:24  Ŀ  @>  BY /[AmyBSOD the Hatam oto] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 13(15)  Pw: 2(2)  AC:4  Xp:1/2  T:25     >@   BY[AmyBSOD the Hatam oto] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 13(15)  Pw: 2(2)  AC:4  Xp:1/2  T:26     >@   BY6}      >@    [AmyBSOD the Hatam oto] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 13(15)  Pw: 2(2)  AC:4  Xp:1/2  T:28 BYT[AmyBSOD the Hatamo to] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 14(15)  Pw: 2(2)  AC:4  Xp:1/2  T:30 [AmyBSOD the Hatamo to] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 14(15)  Pw: 2(2)  AC:4  Xp:1/2  T:32       >@   ( BYiv[AmyBSOD the Hatamo to] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 14(15)  Pw: 2(2)  AC:4  Xp:1/2  T:33    Ŀ>  `   @(   BYF [AmyBSOD the Hatamo to] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 14(15)  Pw: 2(2)  AC:4  Xp:1/2  T:33    Ŀ`  @(    BY- Z Ŀ`  @   You see here a large box.[AmyBSOD the Hatamo to] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 14(15)  Pw: 2(2)  AC:4  Xp:1/2  T:34 BY/S[AmyBSOD the Hatamo to] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 14(15)  Pw: 2(2)  AC:4  Xp:1/2  T:35    Ŀ`  (@   BY\D Ŀ`  (@    [AmyBSOD the Hatamo to] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 14(15)  Pw: 2(2)  AC:4  Xp:1/2  T:35 BYQ 7  Ŀ`  (@    [AmyBSOD the Hatamo to] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 14(15)  Pw: 2(2)  AC:4  Xp:1/2  T:35 BY 6[AmyBSOD the Hatamo to] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 14(15)  Pw: 2(2)  AC:4  Xp:1/2  T:37  Ŀ`  d(@   BYx [AmyBSOD the Hatamo to] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 14(15)  Pw: 2(2)  AC:4  Xp:1/2  T:38      `  (d@    BY~ / [AmyBSOD the Hatamo to] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 14(15)  Pw: 2(2)  AC:4  Xp:1/2  T:39               `@  (   BY[AmyBSOD the Hatamo to] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 14(15)  Pw: 2(2)  AC:4  Xp:1/2  T:40             @    BYDN [AmyBSOD the Hatamo to] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 14(15)  Pw: 2(2)  AC:4  Xp:1/2  T:40                @  Ŀ   d  BYQ(         @  Ŀ   [AmyBSOD the Hatamo to] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 14(15)  Pw: 2(2)  AC:4  Xp:1/2  T:42 BY[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:45             @  Ŀ   `[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  LawfuBYûl S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:49 BY              @  Ŀ   `([AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:56 BYm       @  Ŀ   [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:56 BYC       @  Ŀ    You hear some noises in the distance.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:59          BY'D @  Ŀ     ! BYh z[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:59        Ŀ    Ŀ  @    ! BYo2Message History Konnichi wa AmyBSOD, welcome to GruntHack! You are a lawful female human Samurai. # adjust What do you want to adjust? [a-f or ?*] Adjust letter to what [f-zA-Z]? Moving: i - an uncursed blindfold. You see here a scroll labeled TEMOV. g - a scroll labeled TEMOV. The door opens. h - a scroll labeled ANDOVA BEGARIN. g - a scroll labeled TEMOV. You displace Meatdog. You miss the gecko. You miss the gecko. The gecko bites! You miss the gecko. You kill the gecko! You see here a large box. You hear some noises in the distance. --More--BYh [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8 Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:59 Ŀ <       Ŀ BY  Ŀ @ >`  ( ! BY^[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:60            @   ! BYZ[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:61          +Ŀ    @!  BY  [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:61         +Ŀ    @!  BY~{ u [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:62     +Ŀ  @!  BYg    +Ŀ  @ You see here a brown potion.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:63      BY֏ j - a brown potion.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:64   BYW@What do you want to use or apply? [i or ?*] BYozThat is a silly thing to use or apply.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:64 BY-Y# BYMdipBY<What do you want to dip? [a-eg-j or ?*] BY& _Never mind.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:64 BY/ nUnknown command '~'.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:64 BY0 PDiscoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * elven arrow (runed arrow) * orcish arrow (crude arrow) * shuriken (throwing star) * elven spear (runed spear) * orcish spear (crude spear) * dwarvish spear (stout spear) * javelin (throwing spear) * elven dagger (runed dagger) * orcish dagger (crude dagger) * battle-axe (double-headed axe) * elven short sword (runed short sword) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * scimitar (curved sword) * elven broadsword (runed broadsword) * tsurugi (long samurai sword) * runesword (runed broadsword) * partisan (vulgar polearm) --More--BYO* ranseur (hilted polearm) * spetum (forked polearm) * naginata (single-edged polearm) * halberd (angled poleaxe) * bardiche (long poleaxe) * voulge (pole cleaver) * dwarvish mattock (broad pick) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * quarterstaff (staff) * aklys (thonged club) * elven bow (runed bow) * orcish bow (crude bow) Armor * elven helm (hat) * orcish helm (iron skull cap) * dwarvish helm (hard hat) * kabuto (plumed helmet) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish cloak (coarse mantelet) --More--BY-* dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * dwarvish roundshield (large round shield) * yugake (riding gloves) * low boots (walking shoes) * shoes (hard shoes) * high boots (jackboots) --More--BYVr[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8 Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:64 Ŀ  < ĿĿYprX8;61H +Ŀ>` ( @ BY" JDiscoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * elven arrow (runed arrow) * orcish arrow (crude arrow) * shuriken (throwing star) * elven spear (runed spear) * orcish spear (crude spear) * dwarvish spear (stout spear) * javelin (throwing spear) * elven dagger (runed dagger) * orcish dagger (crude dagger) * battle-axe (double-headed axe) * elven short sword (runed short sword) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * scimitar (curved sword) * elven broadsword (runed broadsword) * tsurugi (long samurai sword) * runesword (runed broadsword) * partisan (vulgar polearm) --More--BYtO* ranseur (hilted polearm) * spetum (forked polearm) * naginata (single-edged polearm) * halberd (angled poleaxe) * bardiche (long poleaxe) * voulge (pole cleaver) * dwarvish mattock (broad pick) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * quarterstaff (staff) * aklys (thonged club) * elven bow (runed bow) * orcish bow (crude bow) Armor * elven helm (hat) * orcish helm (iron skull cap) * dwarvish helm (hard hat) * kabuto (plumed helmet) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish cloak (coarse mantelet) --More--BY* dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * dwarvish roundshield (large round shield) * yugake (riding gloves) * low boots (walking shoes) * shoes (hard shoes) * high boots (jackboots) --More--BYy[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8 Dlvl:1  Dlvl:1 $:0  Dlvl:1 $:0 HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:64 Ŀ  < ĿĿYX8;61H +Ŀ>` ( @ ֹBY [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:64       +Ŀ  @ ֹBYR  [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:65 +Ŀ  @ ֹBY0 [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:66   +Ŀ @ ֹBY S [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:67      +Ŀ@  ֹBY{ `This door is locked.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:67 ׹BY nThis door is locked.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:67 عBY nThis door is locked.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:67 عBY'nThis door is locked.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:67 ٹBY3nThis door is locked.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:67 ٹBY[# ٹBYk forceٹBYz You decide not to force the issue.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:68    ٹBY nThis door is locked.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:68 ۹BY # ۹BY= forceܹBYtYou decide not to force the issue.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:69       ܹBY6'In what direction? ܹBY JAs you kick the door, it crashes open![AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:69     Ŀ  ޹BYėz[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:70       @Ŀ  ޹BY [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:71           @ ߹BY6,[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:72         @    ߹BY?c[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:73          @      ߹BY`[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:73         @     BY[q[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:74      @       BY2 O[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:75      +   @      BY[B`This door is locked.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:75 BY>'In what direction? BY*As you kick the door, it crashes open![AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:76 Ŀ          BY0 [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:8  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/2  T:77 Ŀ $ xx@      BYPRYou kill the grid bug![AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:12  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/3  T:77 xBYc You miss the grid bug.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:12  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/3  T:78 BYYou miss the grid bug.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:12  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/3  T:79   xBY[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:12  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/3  T:80 Ŀ$x @    BYYou miss the grid bug.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:12  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/3  T:80 The grid bug bites!  BY[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:12  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/3  T:81 Ŀ    @     BYg [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:12  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/3  T:82 xBYYou hit the grid bug.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:12  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/3  T:83   xBY You miss the grid bug.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:12  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/3  T:83 --More--BYThe grid bug's bite is stopped by your splint mail![AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:12  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/3  T:84 BY0 You kill the grid bug![AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:84   BYmV[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:85 Ŀ  @     BY"`i[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:86 Ŀ$@     BY `[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:87 Ŀ$ @   BY )[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:87 Ŀ$@  BY+^1[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:88 Ŀ$@  BYZ;eĿ@  You see here 12 gold pieces.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:89  BYy 8[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:90 Ŀ$@  BY$i[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:90 Ŀ$ @    BY5[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:91 Ŀ$@   BY$g[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:92 Ŀ$@    BY fl[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:92 Ŀ$  @   BY=4[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:93 Ŀ$@   BYQI[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:94 Ŀ$@   BY*l[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:95 Ŀ$@     BY+EĿ@  You see here 12 gold pieces.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:16  $:0  HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:95 BY(}12 gold pieces.[AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:28  $:12   HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:96 BYj< ; Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - bones [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_hidden_stairs [false]  r - hilite_obj_piles [false]  s - hitpointbar [true] (1 of 5)BY[ 3 a - IBMgraphics [true]  b - ignintr [false]  c - lit_corridor [true]  d - lootabc [false]  e - mail [true]  f - menucolors [true]  g - menu_glyphs [true]  h - null [true]  i - old_C_behaviour [false]  j - paranoid_hit [true]  k - paranoid_quit [true]  l - paranoid_remove [true]  m - perm_invent [false]  n - pickup_thrown [true]  o - prayconfirm [true]  p - pushweapon [false]  q - quiver_fired [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showborn [true]  u - showexp [true]  v - showbuc [false]  w - showrace [false]  x - showmonrace [false] (2 of 5)BY;U a - showscore [true]  b - showsym [true]  c - silent [true]  d - sortpack [true]  e - sound [true]  f - sparkle [true]  g - standout [false]  h - statuscolors [true]  i - time [true]  j - timed_delay [true]  k - tombstone [true]  l - toptenwin [false]  m - travel [true]  n - use_inverse [false]  o - win_edge [false]  p - verbose [true]   Compounds (selecting will prompt for new value):  name [AmyBSOD]  role [Samurai]  race [human]  gender [female]  align [lawful]  altkeyhandler [unknown] (3 of 5)BYe catname [Katzenhund]  dogname [Meatdog]  dumpfile [/dgldir/userdata/%n/grunthack/dumplog/%t.txt]  horsename [VWScirocco]  msghistory [20]  pettype [random]  windowtype [tty]  a - boulder [0]  b - disclose [ni ns na nv ng nc]  c - fruit [grape]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [full]  g - number_pad [2=on, DOS compatible]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [unencumbered]  j - pickup_types [$]  k - runmode [run]  l - scores [3 top/2 around]  m - sortloot [none]  n - suppress_alert [(none)]  o - autopickup exceptions (0 currently set)   Variable playground locations: (4 of 5)BY%- [AmyBSOD the Hatamoto ] St:16 Dx:16 Co:18 In:9 Wi:9 Ch:7  Lawful S:28 Dlvl:1  Dlvl:1 $:12  Dlvl:1 $:12 HP: 15(15)  Pw: 2(2)  AC:4  Xp:1/4  T:96 ĿĿ@ < BY@- (ĿĿĿ>`(BYReally save? [yn] (n) BY?ySaving...Be seeing you...