%èlW<ìÍ Player: AltRight Game: Slash'EM SLethe Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-06-24.07:58:29.ttyrec Time: (1466755109) Fri Jun 24 07:58:29 2016 %èlWŒì^Access to /dgldir/userdata/AltRight/AltRight.slashemrc denied (2). Hit return to continue: &èlW«ýO This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Shall I pick a character's race, role, gender and alignment for you? [ynq] 'èlW>\snChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) (èlWÞì¿+Choosing Gender Pick the gender of your human Samurai  m - male f - female * - Random q - Quit(end) (èlWŸÞ+----------------|..$..[.........|............@.|+............d.|----------------AltRight the Hatamoto St:13 Dx:18 Co:18 In:9 Wi:8 Ch:9 Lawful Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:0 Exp:1It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Hatamoto, have been heralded from b(èlW³Þirth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Amaterasu Omikami! --More--)èlWk?ƒ----------------|..$..[.........|............@.|+............d.|----------------AltRight the Hatamoto St:13 Dx:18 Co:18 In:9 Wi:8 Ch:9 Lawful Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:0 Exp:1Konnichi wa AltRight, welcome to SlashEM! You are a lawful female human Samurai.--More--*èlWÜ« *èlWÿZ & Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 38 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail (being worn)(end) +èlW­ž b+èlWýõ  Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [false]  b - autopickup [true]  c - autoquiver [false]  d - checkpoint [true]  e - cmdassist [true]  f - color [false]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [false]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [false]  q - lit_corridor [false]  r - lootabc [false] (1 of 4).èlWËd+.èlW +.èlW+ô+/èlW7" a - mail [true]  b - menucolors [false]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [false]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [false]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [false]  m - showrace [false]  n - showscore [false]  o - showdmg [false]  p - showweight [false]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [true]  u - standout [false]  v - time [false]  w - timed_delay [true] (2 of 4)/èlW|N +/èlWÇt +0èlW/s +1èlW\/+1èlWÜ…+2èlWqÄ+2èlW AltRight the Hatamoto St:13 Dx:18 Co:18 In:9 Wi:8 Ch:9 Lawful S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:15(15) Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:0 Xp:1/0 Wt:538/825----------------|..$..[.........|............@.|+............d.|----------------3èlW+¾3@<3èlW­V É@..d......You see here a banded mail.d.4èlWÝ; X@[..d4èlW_ !@.5èlWiìz@.You see here 64 gold pieces..d6èlW¤¶Â64 gold pieces.64 64 15(15)  Pw:2(2) AC:0 Xp:1/0 Wt:539/825d..6èlWMœòd.......You finish taking off your suit. 15(15)  Pw:2(2) AC:6 Xp:1/0 Wt:539/8257èlWì Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) 7èlW? ¤8èlWv÷/What do you want to drop? [$abcde or ?*] 8èlW› Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 38 +0 ya (in quiver) Armor e - an uncursed rustproof +0 splint mail(end) :èlWƒGè+You drop an uncursed rustproof +0 splint mail...d:èlWP¢ `[@d.:èlWÛç X[.@.d:èlWìH.@You see here a banded mail.;èlWƒ¸Zf - a banded mail.d.<èlW{8What do you want to wear? [f or ?*] <èlW±úì 15(15)  Pw:2(2) AC:1 Xp:1/0 Wt:489/825.......d.You finish your dressing maneuver.=èlWˆ• Weapons a - a +0 katana (weapon in hand) b - a +0 wakizashi (alternate weapon; not wielded) c - a +0 yumi d - 38 +0 ya (in quiver) Armor f - a -1 banded mail (being worn)(end) >èlWyÄ b?èlWÃ'You can't. It is cursed.?èlWg<4In what direction? [hykulnjb><] @èlWÑAèlW„xSLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancAèlW”xjing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--AèlWTp Later, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scantAèlWdp m one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More--BèlW_üAltRight the Hatamoto St:13 Dx:18 Co:18 In:9 Wi:8 Ch:9 Lawful S:64 Dlvl:1 $:64 HP: Dlvl:1 $:64 HP:15(15) Dlvl:1 $:64 HP:15(15) Pw:2(2) AC:1 Xp:1/0 Wt:489/825----------------|..[..@.........|........d...<.|+..............|----------------BèlW€È # BèlWã,quitCèlW—*Really quit? [yn] (n) CèlWéfy 15(15)Do you want your possessions identified? [ynq] (n) CèlW²* q