G[aÂu Ì Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-10-04.14:48:39.ttyrec Time: (1633358919) Mon Oct 4 14:48:39 2021 G[a“« EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. G[a°­ Restoring save file...G[a 2 G[a´2 L[Algot the Drinker ] St12 Dx11 Co7 In11 Wi8 Ch10 DruNagFemCha Dlvl:1 $2 HP 15(15)  Pw 5(5)  AC9 Xp1/0 T3 Cnf You return to level 1 in The Dungeons of Doom.--More--L[aÌv---------------|..............|..#...#@d.........||..................<.[.......||.....(......................|--------------------#-----+--L[aáv^[Sylvia the Drinker ] St12 Dx11 Co7 In11 Wi8 Ch10 DruNagFemCha Dlvl:1 $2 HP 15(15)  Pw 5(5)  AC9 Xp1/0 T3 Cnf Hello Sylvia, the naga Drunk, welcome back to SlashEMExtended!L[a w[Sylvia the Drinker ] St12 Dx11 Co7 In11 Wi8 Ch10 DruNagFemCha  15(15)  Pw 5(5)  AC9 Xp1/0 T3 Cnf --More--M[a‰{ àYou hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up. --AmyM[aœ{ O[Sylvia the Drinker ] St12 Dx11 Co7 In11 Wi8 Ch10 DruNagFemCha  15(15)  Pw 5(5)  AC9 Xp1/0 T3 Par  Cnf --More--P[aØç z[Sylvia the Drinker ] St12 Dx11 Co7 In11 Wi8 Ch10 DruNagFemCha  15(15)  Pw 5(5)  AC9 Xp1/0 T3 Par  Cnf d.P[aAè $[Sylvia the Drinker ] St12 Dx11 Co7 In11 Wi8 Ch10 DruNagFemCha  15(15)  Pw 5(5)  AC9 Xp1/0 T5 Cnf [Sylvia the Drinker ] St12 Dx11 Co7 In11 Wi8 Ch10 DruNagFemCha  15(15)  Pw 5(5)  AC9 Xp1/0 T5 Cnf R[a?(# T[aM1quitT[alçuitT[aWw itU[af\tU[a[ZReally quit? WARNING: this will erase your game permanently! [yes/no]? V[awþyX[a <yY[a=\  Z[aë¬eZ[aÅ’sZ[a9´ Þ[Sylvia the Drinker  15(15)  Pw 5(5)  AC9 Xp1/0 T5 Cnf Z[a$È {---------------|..d...........|..#...#@..........||..................<.[.......||.....(......................|--------------------#-----+--Z[aoÈ T[Sylvia the Drinker ] St12 Dx11 Co7 In11 Wi8 Ch10 DruNagFemCha Dlvl:1 $2 HP 15(15)  Pw 5(5)  AC9 Xp1/0 T5 Cnf Do you want your possessions identified? DYWYPI? [ynq] (n) [[aï¸n Weapons a - an uncursed +0 rubber hose (weapon in hand) {8} Scrolls r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} w - an uncursed scroll of heal other {0} Potions b - 2 blessed potions of booze {0} c - 2 uncursed potions of booze {0} d - an uncursed finalized potion of booze {0} e - an uncursed finalized potion of paralysis {0} f - an uncursed potion of amnesia {0} g - a blessed potion of aojiru {0} h - an uncursed finalized potion of fruit juice {0} i - an uncursed finalized potion of invisibility {0} j - a blessed finalized potion of green tea {0} k - an uncursed finalized potion of gain health {0}[[a4¹¨ l - an uncursed finalized potion of dimness {0} m - an uncursed potion of salt water {0} n - an uncursed potion of healing {0} o - an uncursed finalized potion of gain energy {0} p - an uncursed potion of invisibility {0} q - a blessed finalized potion of restore ability {0} Gems x - a blessed +1 sling ammo(end) [[a¶m ­[Sylvia the Drinker ] St12 Dx11 Co7 In11 Wi8 Ch10 DruNagFemCha Dlvl:1 $2 HP 15(15)  Pw 5(5)  AC9 Xp1/0 T5 Cnf Do you want to see your attributes? [ynq] (n) \[aK­nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: half physical damage. You could not have this property extrinsically: stun resistance. You could not have the double effect of this property: poison resistance. Scroll identification only worked 100 times out of 185. Ring identification only worked 4 times out of 12. Implant identification only worked 1 times out of 45. Spellbook identification only worked 2 times out of 8. Monsters only dropped their musable items with 88% chance. Monsters only dropped their equipment with 90% chance. Scroll drop chance was reduced to 90%. Amulet drop chance was reduced to 71%. Potion drop chance was reduced to 85%. Weapon drop chance was reduced to 88%. Tool drop chance was reduced to 99%. Food drop chance was reduced to 96%. \[aù­À[22;1HShop item generation was reduced to 86%. Musable item generation frequency had a negative bias of 12%. Mastering the following skill taught you the hidden power: martial arts. The following skill could not be trained at all: saber. The following skill was limited to skilled proficiency: protection spells. The following skill became untrainable after a while: dart (turn 27639). The following skill couldn't be trained before a certain turn number is reached: saber (turn 5585). The following skill became harder to train at higher skill levels: implants. Number of artifacts generated was 1. Number of fake artifacts generated was 3. Monster spawn increase would have started at turn 52524. Monster spawn increase had reached its maximum at turn 246276. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 315756. The monster\[a¯ class that cannot be genocided was rub monster. The monster species that was spawned more often: fire lady (freq bonus 8). The monster species that was spawned more often: unlight turret (freq bonus 9). The monster species that was spawned more often: rat zombie (freq bonus 6). The monster species that was spawned more often: Uniform Katcher (freq bonus 2). The monster species that was spawned more often: atomization reembody (freq bonus 6). The monster species that was spawned more often: quaquarigami (freq bonus 1). The monster species that was spawned more often: clear mewlip (freq bonus 12). The monster species that was spawned more often: curara unscaled (freq bonus 12). The monster species that was spawned more often: rotting corpse (freq bonus 42). The monster species that was spawned more often: red naga (freq bonus 2). The monster species that was spawned more often: petty destrachan (freq bonus 6). The monster speci\[aP¯Ves that was spawned more often: bleeding star (freq bonus 2). The monster species that was spawned more often: koruny redemptive (freq bonus 4). The monster species that was spawned more often: old contro dragon (freq bonus 4). The monster species that was spawned more often: Flo-ooo (freq bonus 6). The monster species that was spawned more often: nether nymph (freq bonus 4). The monster species that was spawned more often: rng spore lichen (freq bonus 8). The monster species that was spawned more often: venolisk (freq bonus 3). --More--\[aŒThe monster species that was spawned more often: tod grue (freq bonus 3). The monster species that was spawned more often: sticky warp patch (freq bonus 6). The monster trait that was more common: monsters that count as human (freq bonus 6). The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4). The monster trait that was more common: monsters that have claw attacks (freq bonus 2). The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1). The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2). The monster trait that was more common: monsters of tiny size (freq bonus 6). The monster species that was never randomly spawned: tsuchinoko. The monster species that was never randomly spawned: poison elemental. The monster species that was never randomly spawned: crazy alchemist. The monster spec\[a¥ŒÀies that was never randomly spawned: decayed mold. The monster species that was never randomly spawned: ford guardian. The monster species that was never randomly spawned: high-magician. The monster species that was never randomly spawned: droplich. The monster species that was never randomly spawned: furry jaguar. The monster species that was never randomly spawned: cursed laser. The monster species that was never randomly spawned: terrier. The RNG hath decreed that this item was never generated: aggravate monster (sapphire). The RNG hath decreed that this item was never generated: restoration (worthless). The RNG hath decreed that this item was never generated: green saber ((null)). The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield). The RNG hath decreed that this item was never generated: identify (KERNOD WEL). \[aâ[24;1HThe RNG hath decreed that this item was never generated: resist random element (hot-cold). The RNG hath decreed that this item was never generated: water (clear). The RNG hath decreed that this item was never generated: clouds (VOLARE). The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 28). The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 43). The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 30). The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 17). The RNG hath decreed that this item was generated more often: disintegration bar ((null), freq bonus 34). The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 2). [34\[aŽÀ;1HThe RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 17). The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 10). The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 40). The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 18). The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 2). The RNG hath decreed that this item was generated more often: wonder dagger ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 8). The RNG hath decreed that this item was generated more often: cancel dragon scales ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: t\[aÓŽraining (chocolate, freq bonus 2). The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: bubbletar ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 3). The RNG hath decreed that this item was always generated cursed: Kristina's jewel (pink). The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat). The RNG hath decreed that this item was always generated cursed: bubble bobble (ALLEGED HAPPY END). The RNG hath decreed that this item was always generated cursed: walking stick ((null)). The RNG hath decreed that this item was always generated cursed: Julietta's jewel (green). The RNG hath decreed that this item was always gener\[aßated cursed: urine (pewet). The RNG hath decreed that this item was always generated cursed: wooden flute (flute). The RNG hath decreed that this trap was always invisible: sincount trap. --More--\[aÑ The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 9). Trap randomization happened for 1 in 251 traps. Traps were spawned invisible 1 times in 86. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 379. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were poison resistant. You were confused (9). You were temporarily slower because you tried to hangup cheat (8). You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1). You had not decided on your sexuality yet. You were prevented from having half physical damage (0). You had 1615 points of nutrition remaining. Your luck was zero. You ha\[a™Ñ †d spell retention for remembering 30 spells. You could not have safely prayed (203). You survived. --More--][aql…---------------|..d...........|..#...#@..........||..................<.[.......||.....(......................|--------------------#-----+--][aölH[Sylvia the Drinker ] St12 Dx11 Co7 In11 Wi8 Ch10 DruNagFemCha Dlvl:1 $2 HP 15(15)  Pw 5(5)  AC9 Xp1/0 T5 Cnf Do you want to see your discoveries? [ynq] (n) _[aykn Discoveries  Scrolls scroll of healing (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of mana (DYNAMOHACK WHEN) scroll of phase door (CHTO VY KHOTITE DOSTICH) scroll of standard id (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of cure (TRY HARD) scroll of heal other (CASH EM OUSSIDE HOW BOU DAH) * scroll of extra healing (TEENAGE MUTANT UGLY THINGS) * scroll of greater mana restoration (DBL DG DR) Potions potion of booze (nectar) potion of paralysis (clotted blood) potion of amnesia (sparkling) potion of aojiru (silver) potion of fruit juice (elder flower) potion of invisibility (chewable) potion of green tea (starlight) potion of gain health (honey) potion of dimness (fragrant olive) _[aÃkôpotion of salt water (camo) potion of healing (plasmatic) potion of gain energy (iris) potion of restore ability (sizzling) Gems sling ammo (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) `[a"ºõ[Sylvia the Drinker ] St12 Dx11 Co7 In11 Wi8 Ch10 DruNagFemCha Dlvl:1 $2 HP 15(15)  Pw 5(5)  AC9 Xp1/0 T5 Cnf Do you want an account of creatures vanquished? [ynq] (n) b[a®È²n Vanquished creatures:  0 little dogs (1 created) 0 kobolds (1 created) 0 group bugs (2 created) 0 rat mummies (1 created) 0 mini xorns (1 created) 0 sad survivors (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--b[aÅÈ×Do you want to see your conduct? [ynq] (n) b[a¹nn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You used techniques 1 time. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--c[a^µÃc[ao¶ Goodbye Sylvia the Drunk... You quit in The Dungeons of Doom on dungeon level 1 with 2 points, and 2 pieces of gold, after 5 moves. You were level 1 with a maximum of 15 hit points when you quit.--More--c[aß5  c[a¬; 7 Since you quit, the score list will not be checked.